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Everything posted by wishy
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
toying around with buildable structures -
Don't ask for 6.2 code, you'll regret paying for it, trust me!!!!!
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
made some quest enhancements -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
yes -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
attempt at some kind of minimap and a new class-change window around the 01:00 mark -
Yea the edges are off, didn't find out how to fix that (yet) UI is 'intentional' because of my limitations of understanding most of the drawing functions, if that makes sense. (Kasplant requested this and this is made for him, source is delivered in private)
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
testing a simple steam registration/login and ingame cash shop -
If you really want it, https://github.com/alloin/Intersect-Engine/commit/70ebb7396cccd62d7a7a9cf28634b36f8625ff4d this was my very first mod ever and it's not well written, so I ended up deleting it, it works though
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You can disown, nohup or screen I personally use screen, just press Alt + A, Alt + D to hide the terminal and type screen -r to call it back
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
big thanks to @Joyce for providing the base ( https://github.com/Azurebeats/Intersect-Engine/tree/Guild ) -
I really like it! If you really want feedback, it's too short!
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
first attempt at a custom fishing system, still some work to do, but pretty happy with the result so far -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Like this? -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Nope, that's what the "passive" stands for I don't really have use for combat pets in my game, so didn't go through the effort of adding that too It's in theory possible though -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
still a WIP, but pretty proud on the result so far, passive pets: -
add if (HoveredControl == null) return false; to Intersect.Client.Framework\Gwen\Input\InputHandler.cs line 411 Scrolling in friendslist is behaving a bit quirky after this, but at least it won't crash anymore
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what version are you using? you can get the mono version by typing mono --version in the console, output should be something like this: Mono JIT compiler version 6.8.0.105 (tarball Tue Feb 4 21:20:20 UTC 2020) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug Interpreter: yes LLVM: yes(610) Suspend: hybrid GC: sgen (concurrent by default) sqlite version can be seen by going into a python console and typing import sqlite3 print "SQLite Version is:", sqlite3.sqlite_version print "DB-API Version is:", sqlite3.version output should be something like this: SQLite Version is: 3.22.0 DB-API Version is: 2.6.0 These are the steps i do on a fresh ubuntu 18.04 server to get an intersect server running: apt update apt install dirmngr gnupg apt-transport-https ca-certificates apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF sh -c 'echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic main" > /etc/apt/sources.list.d/mono-official-stable.list' apt update apt install mono-complete
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Might be good if you include the most recent error log(s) found in server/logs/
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Some of my new features: -
glad my little tutorial helped at least 1 person Thanks for the mention!
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Good to have that 'spawn map' just a black map, else the respawning will render the map before the event fires
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I think a lot of basic things is missing
wishy replied to Vhaeriel's question in Questions & Answers
Most of what you listed already exists or is easily added to source with a few lines of code. -
Untested Character hair customization (+ basics for expansion)
wishy replied to Cheshire's topic in Source Modifications
It does
