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wishy

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Everything posted by wishy

  1. Depends on the patches or upgrades. If there are conflicts yes, else no, obviously :p
  2. Amazing updates as usual!!! love it!!!!
  3. no, development to development, and then apply the patch(es)
  4. Are you trying to patch the master branch instead of the development branch?
  5. next update, main post updated: visual success rate, crafts are hidden if you dont meet requirements Embedded Video Link
  6. It is possible, pm me if you want to hire me
  7. I'd love to see a mod that adds an extra window when hovering over items, to compare it to your currently equipped item. example:
  8. locking only exludes it from the character select i think. You can just use the event, change class, to change a class later on.
  9. got it done Embedded Video Link
  10. almost got it, all logic happens serverside now just trying to get the buttons to disable/enable decently Embedded Video Link
  11. Thanks for the info, will have to dig into how packets work then
  12. I'm trying to add requirements to crafts, which went successful. I can check if crafts met the requirements in Intersect.Server\Entities\Player.cs with Conditions.MeetsConditionLists() While the check happens, and the craft won't happen, I still get the crafting bar to start (as seen in the video below) video: As far as I understand, the crafting timer starts in Intersect.Client\Intersect.Client\Interface\Game\Crafting\CraftingWindow.cs in void craft_Clicked(Base sender, ClickedEventArgs arguments) { //This shouldn't be client side :( ... I can't get an idea on how to do do a condition check here, or another way to not trigger the craft timer, so any help or pointing me in a good direction would be appreciated
  13. I'm using https://patchkit.net/ for my patcher/launcher.
  14. That would be something for later, I'm just getting started with modding, so no clue how to do what you want
  15. would something like this be good enough? Embedded Video Link
  16. I'll take a look at this Updated with it
  17. look for "Bounds": "650,436,620,208", values are x, y, width, height You will also have to edit the pictures event1.png, event2.png,...
  18. Thanks, got it working!
  19. I got everything set up, just don't know how to trigger an event. Could anyone explain me how to do that or point me in the right direction? I basically got as far as adding a dropdown where I can select a common event, and whenever i craft an item, I can get the event id displayed in the server log, but don't know how to trigger the event for the player. see video for what i mean:
  20. Amazing job guys!!!
  21. You can use mapevents for that if you don't want to edit source.
  22. Not possible, you'll have to wait for source!
  23. Hi source yes source source, You're welcome!
  24. wishy

    WIP Floor 100

    little UI update video: https://www.ascensiongamedev.com/resources/filehost/cec4fc128bd40a645059b529363677bb.mp4
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