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Everything posted by AisenArvalis
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Need Help Crowdsourcing the Guild System
AisenArvalis replied to AisenArvalis's topic in Recruitment
Confirmed received and added to list Thank you -
Need Help Crowdsourcing the Guild System
AisenArvalis replied to AisenArvalis's topic in Recruitment
$1200 is correct. -
Need Help Crowdsourcing the Guild System
AisenArvalis replied to AisenArvalis's topic in Recruitment
Confirmed received and added to the list Thank you -
How to create an Event to give a specified player EXP, LevelUp, etc
AisenArvalis replied to RandemGamor's question in Questions & Answers
If you change the input into a choice box instead, you can define preset numbers. It's the only way I can think of to circumvent the variable input method -
Need Help Crowdsourcing the Guild System
AisenArvalis replied to AisenArvalis's topic in Recruitment
Cannot confirm this as it shows up as a canceled request at the moment. Edit: just showed up. Confirmed and adding to list -
Need Help Crowdsourcing the Guild System
AisenArvalis replied to AisenArvalis's topic in Recruitment
Confirmed received and added to the list. Thank you -
Need Help Crowdsourcing the Guild System
AisenArvalis replied to AisenArvalis's topic in Recruitment
Confirmed received. Thank you -
Hello AGD, as many of you or maybe not many of you may or may not know at this point. I commissioned JC to create the Guild System. Now his costs are pretty high but in the end worth it as the Guild System was released into the source as V1, basic functionality. As we're moving onto V2, that'll include a couple more features, I figured I'd do a call for help paying for it. V2 will include a few extra features compared to V1 and JC has expressed that only some will be made public, the rest is to be made for me. I have the full intent of sharing the extra things but because of that, the rates are higher on it. V2 Features: - Guild Variables - Will be made public as well. -- Private Additions -- - Guild XP and Level in DB - Max Guild Level / EXP Per Level in a json config file - Grant Guild XP via Event Command - Condition for Guild Level - Calculate Guild Ranking List on Server Boot - As ranks change or guilds deleted keep updating the ranking list in realtime (to avoid extra db queries/processing work) - Condition for guild rank - Event text command for top 10 guilds + level + member count - Guild join requests Everyone who helps paying JC for this will get their hands on the extra stuff that isn't going to be part of source. You can help in one of three ways. 1: https://gofund.me/769d713d - GoFundMe link 2: Send directly to my paypal - https://www.paypal.com/paypalme/aisen 3: Request a invoice from JC using Stripe, in so doing, paying him directly Thank you for your time. JC will be paid regardless but this will speed it up and ensure more features will be released to AGD. People who have contributed to the total end goal: @Khaikaa - $25 @Justn - $175 @Beast Boyz - $30 @Blinkuz - $15 @Austermann - $15 @Lunam - $15 @Guite Emortal - $25 @Rory - $30
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Sign me up for this o/ I'd love to help further the development of this engine in any way I can
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But you'll never feel enjoyment from it. My *next* superpower is to be able to map in Intersect like a god
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But everytime you do, you slip on a banana peel. My superpower is the ability to comprehend anything in the known universe
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Story Today I did this on my project...
AisenArvalis replied to SkywardRiver's topic in Design & Creativity
That looks really cool! Good job! -
All armor base is added up first, then the % bonuses are applied I believe. So if you're wearing 40, 20 = 60 Defense * %bonuses = 60 * 1.10 = 66 Requires some testing before I'm 100% sure of this but this is how I believe it works.
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After using a different account than the editor account, have not had a single rollback happen.. YET
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I can for sure start testing with a different account to see if it still happening. As for the logs. I only have the one file from when I first launched the server. https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/07075e43f113f224af66e371670b02fc.log
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Server has not been turned off for the entire dev duration (Most of this week + last weekend) It has happened quite a few times now. I'll share the logs once I'm home as I'm working remotely at the moment from my laptop
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Does anyone know why there's been an increase in rollback issues in B7? I cannot for the life of me figure out why these issues have arisen recently but I can't seem to replicate it either, it just happens randomly. One day I'm level 1 128/1000 exp and then the next I log back in and I'm level 1 10/1000 exp. Did not touch my server software at all. I have the server hosted on my home PC while I work on the game from a laptop so I can work remotely while not at home. These rollback issues are not a big issue at the moment since I have no players but I'd like it fixed before I bring my game even remotely live. Version 0.7.0.109
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You realize this GUI was made in 2017 for Beta 5, right? .. The GUI system was changed heavily in Beta 6. I am currently working on converting this to Beta 7 but not sure if I'll release it. And no, I'm not Kyrise
- 27 replies
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- user interface
- free
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It will not if you save it properly Server Off Edit Config.json to reflect the new port Save Config.json Start Server Should work.
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Did you Save the Config.json? Was the server Offline while doing these edits? Server needs to be restarted after doing any config edits as they're not auto updating.
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Count as high as you can while staff are sleeping!!!
AisenArvalis replied to Giligis's topic in Forum Games
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@Jackson Do this: Create a Global Variable of the type Boolean and set it to false and call it "DungeonCheck" or whatever you want to call it Make an event on the gate for the dungeon that has this. Conditional Branch > Dungeon Check = False - Prompt the player if they want to enter the dungeon - If Yes: Teleport Player in Set Dungeon Check = True - If No: Do Nothing If Dungeon Check = True Tell the player someone is already in the dungeon Boom done. On the finish line of the dungeon, teleport the player out and change the variable to False again. Not sure how to handle the dungeon if the player logs out or dies tho. That is a completely different system for now.
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It's constantly being worked on and now that source has been released MANY people are working on patches and improvement.
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That part belongs to the "CanAttack" function .. It doesn't track your mobility into said square. I'm digging through the code right now to find the right section for this.
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Buddy, this thing is 3 years old..
- 69 replies
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- customizable
- source included
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