Jump to content

AisenArvalis

Ascending Contributor
  • Posts

    201
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by AisenArvalis

  1. Doing some quick research in the editor, I don't believe we can turn on "no-clip". Maybe in B6 or we'll have to wait for source release.
  2. You could always make your own admin panel through the eventing system. Make a new common event and have it be a /command like "ap" or "adminpanel" Have the first thing show up be a "Show Options" window with different Admin Actions. Not too hard to do really.
  3. AisenArvalis

    WIP Veridian

    Look good man! I also noticed you're using Kyrise's Softwood UI. I released a fix for the misaligned text not too long ago, it's in the main thread for the UI.
  4. Thr333 is a wonderful number
  5. You are absolutely correct, I just found it myself. In the MainWindow.json (Resources/gui/layouts/menu/) There is a part on "LoginButton": { "ClickSound: null } I imagine changing the null to a soundfile within your sounds folder would enable the click sound, like a voice saying "Login" etc. I'm sorry Gibier for my ignorant response to begin with. And of course this can be applied to any of the buttons that has the option of ClickSound I suppose, even the in game buttons and such.
  6. You can't do that as of right now, but when the engine goes open source you can.
  7. I mainly focused on this part of the question, but yes, Level Up events can do it as well.
  8. I believe the engine only supports .ogg atm.
  9. If you want an item to do it. Make a common event that has the class change in it with an option box. Something like this: >Show Options[Do you want to change to class X, Yes, No] >@Yes : Change Class: X >@No : Exit Event Processing Might wanna do some item management as well as items are still consumed even if they say no. Make an item and call it class changer or w/e. Make it be an event item and assign the Class Change event to it. Boom, class change possible.
  10. I believe the only way to solve this is to set a certain move path on your events as random is random and will not follow NPC avoid and such.
  11. Eventing system has a "Change Class" Parameter you can use for this.
  12. https://www.ascensiongamedev.com/resources/filehost/1dc3ae384dcb245c5dac552d77746e67.zip Here's my updated JSON files, please let me know if you find any more misaligned texts and I'll try to fix it as well.
  13. In the JSON file, change "TextColor": "255,255,255,255" to "TextColor": "255,0,255,0" for Green. It follows standard ARGB (Alpha, Red, Green, Blue) At least to my knowledge. Haven't tested as I'm not at my PC to test it. I don't believe you can change the map title on a per map basis.
  14. I'll share my JSON files once I have them all completed, some of them are somewhat annoying to fix. I'm not sure if it's possible to add negative margins. Left to do: Fix the Hotbar labels as they're clipping into the boxes Server Status text is somewhat clipping into the main menu box and I can't seem to move it without clipping the text somehow. Do you have a way for me to talk to you one on one since you have more knowledge of the engine?
  15. I know I'm technically necroing this post but I have to add this to the post since it's relatively important. The UI Pack is INSANELY good, apart from the annoying Text misalignment on the menus, it's easily fixed in the JSON files. As I had to spend quite a bit of time finding the part to fix them, it is: Find the section that has the text in it and change the "Padding" to 0,10,0,0. This fixes all of it.
×
×
  • Create New...