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AisenArvalis

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Everything posted by AisenArvalis

  1. You'll have to go into your JSON files to add a visual slot. Resources - Gui - Layouts - Game - CharacterWindow.json There will be multiple lines called "EquipmentItemX" X being the slot that is 0 inclusive, so the first slot will be called "EquipmentItem0", copy one of those and change the number and the values in it to place it where you need it to be.
  2. This belongs in questions & answers, not tutorials but to answer this, you can do it through the eventing system instead of the crafting system.
  3. Dam1an just never seem to sleep
  4. I can confirm it works on B5.0. But since UI changed in 6.0 it won't work on that version.
  5. Count me in as well, this could be fun
  6. 1s th1s stress1ng the Dam1an out?
  7. I have confirmed that it only adds days IF at least ONE player is online on the server. So I'll update the post with that information for now. Since this is tied to a common event there's the limitation. I will however also go over the API and a webserver that auto run a script and add to the variable through it but it seems wholly too complicated just for a day tracking system. In the meantime we could say time freezes when noone is on?
  8. Player count shouldn't matter for this as it locks behind another variable (Boolean) type which is global as well. So once it adds a day it'll lock and won't be able to add again until midday unlocks the boolean. I'll run a test with 24x Server Speed, so in theory it should add 1 day every hour.
  9. Hey all, Aisen here. I came up with this Day Tracker while at work and decided to share it with you all. This is a base level system that can be improved on. Pre-requisites: Global Variable Boolean - Day Added = False Global Variable Integer - Day = 0 Setup may vary slightly depending on server time setup. Make a common event and create 2 pages, both with the trigger auto-run. On the first page, set the condition to Time Between midnight-midday (Depending on server time setup, as long as it's after midnight and before midday, it's fine) Then use the following logic: This'll make it add 1 day to the counter and then set the value of Day Added to True so it won't do it again since it checks if it's false before adding the 1. On the second page, set the condition to Time Between midday-midnight (Again, depending on server time setup this may differ slightly but as long as it's after midday and before midnight, it'll work) Then use similar logic to the first page: This'll reset the Day Added to false IF it's true come midday, preventing it from adding more than 1 day at a time. -LIMITATION- From testing this works ONLY when at least ONE player is online as the event system is tied to players. There may be a way to do this through the API but that will require more testing from my side. You could potentially also make a dummy account that is online 24/7 for this to actually tick.
  10. Literally the text in the box. HOT = Heal Over Time DOT = Damage Over Time
  11. This is looking very interesting and I'm gonna throw my hat in this too. Username: AisenArvalis Intersect Projects: Erathea Roles: Designer, Mapper, Developer and Writer
  12. Very nice system AOG! It is almost the exact same system I use but I call the spawn points memory locations.
  13. Nah, he's just making a mod menu hack for the game.
  14. I believe you can by using player variables. Unsure on how to actually compare two players variables though, unless the API can handle that and show a ranking leaderboard on a webpage.
  15. Well, if the event system could give us stat points it would work. But true enough, I forgot about the stat points, otherwise this would work xD
  16. Could make a Common Event with the trigger of Level Up then do conditional checks with each class. Like: If Level = 101 If Class = Tier 1 Set Level 100 else Let them level Etc. I'm sure you get the logic
  17. Yeah, not happening, learn by doing buddy.
  18. 10/31/2019 Dev Update Oh boy, I almost forgot about giving updates on the progress on the game. We've been hard at work creating the base for everything and for the last month of so we've been working incredibly hard on Eventing systems & sprites Here's a few examples, there's a lot more done but this is what I'll show you at this time. Bronze Sword, Lv1 Wooden Shield, Lv1 Bronze Platemail, Lv1 ? Sword, Lv10+ ? Shield, Lv10+ ? Platemail, Lv10+ Names of equipment has been redacted to not reveal too much of the upcoming story and setup of the game. Hope you enjoy the little sneak preview. TTFN
  19. Admin > Rumors If someone told you that you won 1 million without proof, would you believe them? .. So if Builds only go so far, that's how far they've worked on it.
  20. I believe it's either: Alpha, Red, Green, Blue Or Red, Green, Blue, Alpha All with max values of 255, so Red Text would be 255, 255, 0 ,0 (or 255, 0, 0, 255 if it's RGBA instead of ARBG) I don't have Intersect in front of me atm so I can't test if it's ARGB or RGBA
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