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AisenArvalis

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Everything posted by AisenArvalis

  1. Create a new Player Variable and call it Input with the id input. Make an NPC on the map with the following Event in it: Then Modify the Create Common Event to look like the following: I also updated the Login System to help alleviate a problem I saw with the Set Label. For some unknown reason, whenever the server is restarted it looses track of player labels, by adding this into the Login System it'll refresh it on every login.
  2. The system has been updated to version 1.1 and restructured to be more easily readable. Added: Commands /gsettings /gcheck Variables GuildXLeader - String - Default: None GuildXJoinable - Boolean - Default: True More is on the way so keep an eye out
  3. Label color turning black seems to be a bug, it has happened a few times. @jcsnider care to add input on this?
  4. I already have a system in the works for this Don't worry about it
  5. Set the label on login. In the else case of the conditional branch
  6. Thank you for covering for my laziness xD This is exactly what I meant.
  7. For sure possible. Using Global Variables, Events on the map & Conditional Branches
  8. No limitations as of now and there's no confirmation window, using /gjoin GuildName you'll be joining the guild automatically if it exists. As for kicking members, there's no Guild Master system just yet so there's no way to expel members, YET (Working on this)
  9. As many as you want and yes 1 of each global per guild
  10. Intersect Engine Guild System V.1.1 Made by AisenArvalis Description: A complex guild system made with Intersect events. A player will be able to create a guild and manage it using /commands. This can be manipulated into using different functions such as items (Guild Scroll) to create the guild and use a Guild Journal to check and manage guild. Requirements: Intersect Dev Build 6.1+ Video: Process: Allows players to create and manage guilds, as well as join guilds open to be joinable. Issues: Can create a guild with no name - Fix/solution on the way Can join a guild that doesn't exist by using /gjoin Unnamed - Fix/solution on the way Addon: Ainz Ooal Gowns Journal System: Commands: /gclaim = claim a guild you a part of if the leader has left the guild (any member can claim the guild if no leader is assigned) /gcreate "Guild Name" = Allows a player to create a guild if they are not part of one already. Example: /gcreate Heroes Of Ascention /gjoin "Guild Name" = Allows a player to join a guild. Example: /gjoin Heroes Of Ascention /gleave = Allows a player to leave the guild they are currently a member of. /gsettings = Allows the guild member to make changes to the guild, currently only allows to change if the guild is joinable or not but more settings can be setup easily. /gcheck = Allows a player (or admin if you set a condition for power level) to check all guilds in game. Build:  1. We need to create the variables to be used. This system uses both "Player" and "Global" variables with a set "Text Id: \pv" to be called upon during the events. First we will create the Player Variables: Next the Global Variables: 2. Now we have the variables created we need to build the "Common Events". These are core to how the system works, and you will understand when you look through the system to how it works and how you can change things to best suit your game: Done! You should have a working guild system for your game Enjoy If you have any questions or suggestions, leave a comment down below and I'll get back to you asap. Credits: @AisenArvalis - Creator of the System. @Ainz Ooal Gown - Fixing up the Tutorial to look good and easy to read and being the inspiration to create the system to begin with.
  11. You need to check it against static value instead of the variable. If Drone Deploy = 1 instead of If Drone Deploy = Drone Deploy I can probably help you with this over Discord as well if you want Edit: Apparently this was my 100th post lolol
  12. One drawback to this that I can see is that the NPC kills don't give you any experience points. But other than that this is a really good system
  13. The Player Nametag settings is in the server/resources/colors.json At least if you just want to change the colors.
  14. There really hasn't been any tests on that scale that would rule out hardware to my knowledge.
  15. Video doesn't load on my end.
  16. That UI actually looks really good for being a WIP. Can't wait to see the finished version.
  17. Win10 by default Blocks zip files on download. You have to right-click the .zip and click Unblock BEFORE you unzip it. This is a very common problem I see when people have a "File restricted" issue. Could also be that you have to run it as administrator
  18. Depending on how much control you want over the lighting during day/night, you can set it to every 12 hours (Change at 12PM/12AM), every 6 hours (12PM, 6PM, 12AM, 6AM (My preferred settings)) or however many hours you want to do this on, I'm going to write this in assumption that you're gonna use 6 Hour intervals. My settings are the following: 12:00AM-6:00AM Black Color - 0% Brightness (Very Dark) 6:00AM-12:00PM Yellowish Color - 50% Brightness (Morning) 12:00PM-6:00PM White Color - 0% Brightness (Somehow this makes it normal day time) 6:00PM-12:00AM Darkish Orange 20% Brightness (Evening) This works for me at least, you can tweak it a bit too
  19. Use multiple pages in the events and make use of the spawn conditions, this will let you have more control over NPC/Event behavior.
  20. They might be hard coded into the editor, I did the same steps as you and it refuses to change them. I searched all of the _string.json files for the term Ability Power and changed them all to Skill Power, but the Scaling Stat dropdown still calls it Ability Power. Either it's not changeable or we're just dumb and can't find it. I would like to know as well as I intend on changing some of the terms myself.
  21. You could possibly remedy this by just making the "bounds" of the inventory bigger by those missing pixels. Untested so don't take my word for it
  22. I agree on the no outline as well, it blends with the grass in a nice way
  23. I tested this and there's a couple of faults. 1) The bounding box for the characterWindow needs to be expanded. (He didn't say he did this so I'm assuming here) 2) All of the extra slots are missing their textures, which means they show up blank with no background.
  24. Might wanna learn to use the word please as well.
  25. If you're touching BASE Damage instead of Attack it'll scale like that, make sure it's actually ATTACK power you're messing with.
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