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Push

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Everything posted by Push

  1. I saw there is now an option in the dev branch to have sprite animation/cast/attack/shoot/weapon frames. How would I implement the animations into the game? (i.e. Do I add a new Sprite Sheet or add the animations to the existing one?)
  2. Push

    music

    Make sure you have the music file in your client's music folder under resources. Go to your Server Folder. Go to Resource Folder Open file 'Config' Change the file name in the line: "MenuMusic": "PutTheMusicYouWantHere.ogg", and your done.
  3. Unfortunately not without coding. Only a suedo pet system has been made with events (You can summon an NPC and have it not attack you and attack other NPCs in its range - but that's all. It wont follow you or take any commands or what not.)
  4. I would be careful with copyright infringement when selling items on a game with established IP. Also a cash shop on an Alpha game is a red flag for most. Best of luck!
  5. I'm not exactly sure your question, but yes you can make multiple copies of the map and set up the event to change the map if it has a party already there. I have only set up a single instance, and if another player/party wants to use it, they must wait until the timer runs out or the current party finishes.
  6. As Meddy said, this is possible with events - it's just very time consuming and limited depending on what you want exactly. You can see previous discussion of it here:
  7. That's it. Blocked tiles will stop all entities from passing NPC Avoid tiles will stop only NPCs from passing and allow players to pass.
  8. Run a fresh copy and see if the problem persists. Then you'll have narrowed down if it is your machine or something you altered with the client/server.
  9. hmm, for some reason in the pre-release version, the dash block range is gone.
  10. oh, good to know. It doesn't effect your client?
  11. I am not sure if this is suppose to be this way or is a bug: If a player dies from a Damage over Time (DOT) attack, they will respawn and still take damage from the spell until it finishes. This has been in the engine for a long time, so not sure if I am missing something or if this is intended or a bug. Is there a way to stop this as is?
  12. You can make a suedo Talent System with events. The main issue being an efficient way to allocate points. If the base engine increases the default 'Options' menu from 4 choices to 10+ (or to be able to set number in config) - then it would work much more effectively. I have a Skill Point system in my game: (Slashing, Blunt, Piercing, Magic, etc) -Randomly gain SP from killing NPCs (based on level of character/NPC) -A Skill Book you can open to allocate points via the 'Options' menu. -Gives player Skills depending on their skill level in that specific skill. it works decent enough, though the menu gets very 'clicky' since you can only add 4 options to a menu. Example: Option 1: Slashing Option 2: Blunt Option 3: Piercing Option 4: Page 2 Page 2 would list the next 3 skills and so on.
  13. Why can't I choose a birthday before 1901, though there are choice to do so?

    1. Oddly

      Oddly

      Because you have to be under 120 to use AGD.

    2. Arufonsu

      Arufonsu

      this should be indeed get fixed the day that humanity reaches inmortality, as any date will be valid then :7_sweat_smile:

  14. You cannot place a spell or status effect on a player with the base engine unfortunately.
  15. You need to host your server, easiest way is to go through Intersects Hosting Give your team a copy of the client and editor and your done. Editor edits are made live, so you won't want 2 people working on the same exact thing at the same time.
  16. Transform effect has been bugged in v7 but in the v6.2 it was working correctly. I am also waiting for a fix. Transform will hide all the paperdoll and change the players sprite, then change back to normal sprite with paperdoll when the effect ends (based on the time you set). Currently it doesn't change the sprite back.
  17. The map attribute 'Block' prevents movement on that tile. The 'Shield' function for a spell attribute reduces damage taken for the time allotted. EDIT: Just realized you were referring to the block function for the action key. This reduces damage taken but slows movement and prevents attacking.
  18. Why did you name is 'Rice Ball'?
  19. I watched a YT video of his and he stated that he is just learning the basics of coding, so I am assuming like many people (including myself) it's easier to use an engine that's basic features fit our idea so not much coding/scripting needs to be done. If you took my comment as some sort of attack, that is not how it was meant. Some of us just are not good at coding and prefer not to have to deal with it.
  20. Seems he wants to have a full farming/crafting(like Minecraft) system work without changing the source. But if he is going the MMO route, then Godot is probably going to be harder in that sense.
  21. This has been talked about a bunch, there is no perfect way of doing it without coding - but some of us have tried! Here you can see my 'mostly' successful version of instanced dungeons using only events: Finally got a Party Instance to work in the Event System. -Mobs don't 'double' for each player. -Works with Single Player or Party -Item needed to enter. -Reward on Boss Death -Timer -Instance Lock -Logout / Death / Idle / Server Crash - the instance will reset. I will make a tutorial once I'm sure there are no major flaws. *Don't mind the very plain and generic NPC and Map, was just testing You can also check out a simple tutorial of a more basic version by @Beefy Kasplant: Maybe these will help give you an idea of what is possible, and maybe you can finally solve how to get it working 100%. Good Luck!
  22. I don't think the last 2 are 'bugs'. Players can put bound items and bags into their banks as default. Though an option to have that turned off for guilds would be nice.
  23. Push

    ITEMS

    You have to make them available in the game, i.e. through a shop, an NPC drop, item spawn, etc. Clicking items in your inventory equips the items.
  24. Push

    NPCS

    Should be at the bottom of that box
  25. Also would like to know how to add a patch to the current engine. (Trying to add NPC Tags patch)
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