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zistroxy's Achievements

  1. Well, I actually found what changes the arrow position it is the "DropDownButton", but I only managed to change its resolution Here's what I got in the code: "DropDownButton": { "Bounds": "0,-15,20,20", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": false, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "" It doesn't matter if I change the values subtracting or adding, the only thing that changes at all is the resolution which was "10, 10" in the original file. I tried to subtract/add the bound values as I did with the other options such as name, class and even gender, but for some reason it doesn't work with the arrow. I even tried to change other options like padding and alignment, but it didn't show any results.
  2. Can someone explain me how do I move up this little arrow? I've already tried changing some bounds in the CharacterCreationWindow.json file, but I didn't find which line will move it and I'm too afraid to test it out since I don't know much about coding.
  3. This is the laptop I'm using Intel(R) Celeron(R) CPU N2830 @ 2.16GHz 2.16 GHz 4,00 GB RAM 64 bits I've tried all the resolutions that suit on my laptop from 800 x 600 to 1366 x 768, all of them have the same result. I'm using the basic tilesets and just some others that I found, but I don't think this is the problem since the client was working just good for me, I don't know what exactly happened. Right now I'm organazing the resources that I've donwloaded and deleting some duplicates, I already tried to run my game with less resources but that didn't change anything.
  4. Whenever I try to open my client it takes about 3-5 minutes to open, then whenever I hover over any interface buttons the client gets laggy, this wasn't a thing in the first trials I had with the client, does anyone have a solution?
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