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Push

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Everything posted by Push

  1. Looks to be $1,200 based on the gofundme page
  2. Damage over time spells do the same thing. (DoT stays after death). I'm assuming its the same bug.
  3. This type of event system has a lot of flaws and it will break when your server restarts/crashes. I had a system that worked well for single and group instances. Though the event system will not hold up through any server restarts and you'd have to manually refresh the variables. As well the event tick timer has some odd logic to it that makes it 'random' when running too many conditional branches. I'd be happy to see a real working one. EDIT: you can see it being done here:
  4. Yep, an item set as 'Event' running a common event with with 'giveitem' commands. It wont be the 'Bag' type item though.
  5. Arium's Cave LEVEL: 10
  6. That was the problem. thank you
  7. I recently set up a Amazon S3, and I made it public. I am getting an error updating, it looks like it's looking for .pngs I removed. (I removed the Intersect Sprite Gen and it's assets) How do I fix this?
  8. Where did this go? This is what I am looking for lol
  9. I recently converted my maps to mostly LPC assets. Here is an overview of the difference: (Still in heavy development) The area shown is 725 maps in total The forest boarder is temporary and will be removed after Closed Alpha testing.
  10. A Guild and/or Auction House system would benefit most developers on Intersect. Other common requests are: Pet/Summon System, Allowing NPC's to trigger events, Character Customization screen, and Skill Screen. They are all pretty major requests, but definitely would be very appreciated by most.
  11. Finally got a Party Instance to work in the Event System. -Mobs don't 'double' for each player. -Works with Single Player or Party -Item needed to enter. -Reward on Boss Death -Timer -Instance Lock -Logout / Death / Idle / Server Crash - the instance will reset. I will make a tutorial once I'm sure there are no major flaws. *Don't mind the very plain and generic NPC and Map, was just testing
  12. You would need to make icons of the actual paperdolls, assuming that is what you mean.
  13. Deepspring (WIP) An ancient forest tucked into a valley, it's told the purest of water comes from it's natural waterfalls. Strange formations made of stone are scattered among the trees, their meanings lost in time. Deepspring is home to Ents, Wild Monkeys, and other wild creatures.
  14. Can you post an image?
  15. Can you elaborate on your question? Are you talking about making paperdolls, or the character selection screen showing the paperdolls? or something else?
  16. Nice! I love the graphics you added to show the progress.
  17. Depends on how rare the item is the boss drops. People will log into a alt account and just sit there to raise the price/rarity of the drop. I guess it's an extra feature but can be critical.
  18. Nice tutorial. You would have to also set a Login trigger to warp the player out of the map. Also, does that mean this event doesn't have a timer? Can't someone just sit in the map to not allow others in?
  19. Can you rephrase what your looking for? Do you want players to not enter a dungeon when a player is in it, or do you want the other players in the party to also join the dungeon? You trying to do an instance?
  20. Added a few missing details. Also Cleaned up with spoilers and color coding.
  21. Cave of Sorrows - Lv 10-15
  22. Thank you! Still need to finish it up.
  23. I believe you need to use a 'percentage' so that the value is never negative. "PhysicalDamage": "Random(((BaseDamage + (A_Attack / 6))) * CritMultiplier * 1 - (V_Defense / 12), ((BaseDamage + (A_Attack / 4))) * CritMultiplier * 1.125) - (V_Defense / 10)" This is what I use, and I do not get negative values. I'm sure someone can chime in with a better formula.
  24. Obsolete.
  25. I created a Fishing system with the following features: (uses only Intersect Events/Variables) *Animation and Sound effects (Cast/Reel) *Cast Speed [Choose between: Slow Reel - High Chance to Catch; Low chance to Keep Bait, Steady Reel - Even chances, Fast Reel - Low Catch chance, High Bait Keep) Plan to add Pole Break chance as well. *Fishing Skill system Skill Effects Loot, Catch Rate, Fishing Pole type use. [Catching gives a chance to level your skill, the higher your skill, the slower the skill increases] *Bait [Uses bait per cast, chance of loosing bait based on Cast Speed] *Random Loot - [Based on Skill and Random Chance] *Scalable [Event is scalable for: Loot based on Skill, Catch based on Pole, Bait Based on Pole]
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