-
Posts
237 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Downloads
Everything posted by Push
-
They keep running, you could do an event tile on the map where you wold want it to be triggered.
-
Wow, cant believe I missed that. Thank you, worked like a charm
-
Ive tried to set this up too and have the same problem as you. Maybe @Ainz Ooal Gown can chime in, he seems to have done it successfully
-
Only way to do that without source modification is using an event. You can use a map event or common event: 1. Create a Global Variable: Set Global Variable to 0, make it 'Integer' and name it something you will remember. For this example I named it 'NPC1' with Map Event (Trigger = Autorun) 2. Conditional Branch - if NPC1 variable = 0, 3. Spawn NPC (NPC1) 4. Set variable NPC1 = 1
-
Ok that Auction House is sweet!
-
It could be "TextAlign": Right, Center You can try changing it to "Center, Center' and seeing if that fixes it.
-
Even after setting the mianbox padding to 0, nothing changed. I made sure all padding were at 0, but still the same outcome. Maybe it has to do with disabling the MP Bar? Ill keep at it and see if I can figure out the problem. Thank you for your help!
-
You can make armour/weapon paperdolls by taking the base character sprite (i.e. Human.png) and drawing in the items on a second layer. Then take the character layer out and the remaining will be just the item layer, save that .png in paperdolls and that's all.
-
I moved the buttons and HP bar up and it helped a bit, but seems to be stuck at a certain point. Im not sure which bounds is effecting it.
-
Thanks for the input! When I try to change the Bounds of those, they always revert back to the orginal numbers. The padding only changes the position for the text, but the clickable area is only a pixel wide at the top of the text (bottom outline of the HP Bar) Here's what my TradeButton Looks like:
-
Not sure how to title this, but the photo should help: I edited the 'TargetBox.json' and changed the postion of the 'Trade, Party, Befriend' text. When I hover over the text nothing appears, the 'clickable' part seems to start at the very top of the text box. I dont see an option to change the location. (The Green arrow is representing where my mouse is when the 'tooltip' appears and I am able to click the text.) It's activated at the bottom of the HP bar. How to change this?
-
This changes everything...
-
Use the selection tool, select the light tile, control C to copy, control V to paste. It will copy ALL of the tiles attributes. So if the light is over grass, the grass will be copies as well.
-
I set all the DrawBackgrounds to false and still get this semi transparent background:
-
When I got rid of the box around the Party Window, it has that same transparency box, not sure how to get rid of it but I would like to know as well.
-
It's conrolled under 'Time Editior' in the game editior. Dev Post & a Topic on it:
-
Decided to completely redo my map design. (for a few reasons) It's taking a lot of time and is nowhere near done but thought it was interesting to see the difference so far: BEFORE: AFTER:
-
Conditional Checks: Server Restarted, Is in Party [REQUEST]
Push replied to Push's question in Event System Requests
Yes, I have used this engine for a few years now and it's had huge improvements (which has led me to become more serious about using it to develop.) This was just my suggestion as it seems to effect a lot of people. -
Thank you for the response. Makes sense, seems to b every similar to RPG Makers VX sprites.
-
Are the sprites and tilesets that came with previous versions of the engine copyrighted? I dont see most of them in this pack.
-
Besides setting the 'Flee' HP % to 100 (which would mean the NPC wont attack the player) I used a warp and dash spell for the NPC to keep moving so players are unable to surround the NPC and 'block' it from attacking.
-
I dont know what forum to put this on, sorry
Push replied to SirSimon's question in Questions & Answers
I have multiple warps on the same map to different maps and it works fine. maybe you have the same location set? i'd double check your events -
Party Box - How to make it not close when clicking another container?
Push replied to Push's question in Questions & Answers
Thank you so much! I didnt know this was set like this. I'll have to disable this feature then. I might have to go through source to stop it from just that 1 window. I like the feature, but it shouldnt apply to the party window -
Party Box - How to make it not close when clicking another container?
Push posted a question in Questions & Answers
I am trying to get the 'PartyBox' to not close when clicking on another container(i.e. Inventory, Friends List, Settings, ect) If I change the .JSON to 'Closable = False' it always changes back. MMOs always show the party stats and I am trying to get the same effect. Any help is appreciated! -
Conditional Checks: Server Restarted, Is in Party [REQUEST]
Push replied to Push's question in Event System Requests
I was thinking in similar terms of how Player Variables have a checkbox for 'party sync', but for common events.
