The damage text that hovers over your character.
(i.e '-1' '-2' '-1' 'stun' )
When the character takes 0 damage or evades damage, it simply doesn't have text instead of displaying 'Evade' or 'Miss' or 'Blocked'
EDIT: I found the color codes for 'Missed' & 'Blocked' text in: Server > Resources > Colors.
<ProximityMsg>argb(255,220,220,220)</ProximityMsg>
<Blocked>argb(255,0,0,255)</Blocked>
<Status>argb(255,255,255,0)</Status> <Missed>argb(255,255,255,255)</Missed>
<Critical>argb(255,255,255,0)</Critical>
<PhysicalDamage>argb(255,255,0,0)</PhysicalDamage>
<MagicDamage>argb(255,255,0,255)</MagicDamage>
<TrueDamage>argb(255,255,255,255)</TrueDamage>
<Heal>argb(255,0,255,0)</Heal>
<AddMana>argb(255,0,0,255)</AddMana>
<RemoveMana>argb(255,255,127,80)</RemoveMana>
<Dash>argb(255,0,0,255)</Dash>
<NoAmmo>argb(255,255,0,0)</NoAmmo>
Looks like 'missed' is set to white, and 'blocked' looks like it is set to red.
Maybe the colors have something to do with the visuals.