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WereAlpaca

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Everything posted by WereAlpaca

  1. I can help discerning between what's useable and not. I have converted every free asset I can find at this point so I'm pretty experienced at it lol.
  2. Learnable spell for each location is usually the best way to go. Maybe obtain a spell scroll from a quest or buy a book to learn the skill. Could have "blink wings" like FlyFF that are single use items that are stackable to teleport to each location, having a constant money sink to bring money out of the system. Just a few thoughts
  3. Obliteration never looked so divine

  4. Love the pixel art mixed in! Also dat cursor
  5. Lower your sprite to the bottom so there is not 32 pixels below him, that should fix it. Maybe a space of 2-3 pixels to allow for robe sprites or anything that goes lower than the feet. Edit: It works horizontally because it calculated 8 pixel out from the center line, while it calculates from the bottom of the sprite vertically. Hope this explains why it works sideways and not vertically.
  6. If somebody can make the mouse "target" the current tile it's hovering over, then it might be a good first step. Start with a modification that shows X, Y, with mouse positioning. Then look into changing the targeting mechanics from entity based actions to tile based actions. I would suggest keeping both systems working and having a toggle in the skill type to determine tile based targeting or entity based targeting. This could be all wrong but it's just from what I understand without actually looking at any of the code.
  7. Love the look of the main hero! Great job so far. I would argue for more colour variety in each region, as locking it to 3 colours or mainly 2 colours is a little underwhelming, but that's my only critique! Definitely keeping an eye out for this one!
  8. The DBZ tiles are great, the tiles for CDZ aren't matching the characters very well. Although it looks great so far! Good job
  9. Love the vines! Looks good. Only critique is maybe lower the door handle
  10. https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/e47558394225facf33e973841fb9529c.png Day 4!
  11. First map of the game! Not done yet but close
  12. 2 many times this has failed
  13. If you want to use these sprites you've made, which would look cool when done properly - I highly suggest just scaling them up to the current sprites sizes. For continuity in the sprite style I would suggest your tiles are the same small size - scaled up as well. Here is what the start of that process would look like: Keep in mind that I have a modified version of the original sprites so it's a bit different!
  14. Pretty much, I found another solution for now!
  15. 1ndeed it is a long and arduous battle
  16. Perhaps a map type editor, where you set up map presets, then have a dropdown box to set the map type where all the settings are currently.
  17. I wanted to have a universal hotbar cooldown, every time anything on the hotbar has been used a .5 of a second cooldown covers/fades over the entire bar. In conjunction, with this request: The universal hotbar cooldown would not affect the C activated hotbar, used to cast 3 things without a cooldown inbetween each slot.
  18. I wanted 3 new hotbar slots, all connected. Quick mockup of the interface, I can make it official if someone decides they'd like this.
  19. I wanted to remove combat from the interact button "e" and use strictly spell based combat. Has anyone looked into this?
  20. Great for satisfying a higher player skill in combat! Thank you!
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