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Everything posted by WereAlpaca
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C-c-c-c-Combo Breaker!
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"& at the end of the line backgrounds the process" while /this/true; do things and stuff done & Quick google gave me this answer, might work for ya. I have basically no idea what half these words mean though.
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It's do-able but this is going to be a many hour project for me Maybe see what some other guys can do for you while I slowly pluck away at it.
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Working on it right now, very difficult... But if I can animate three frames of a complicated weapon then I'll know I can do it. I'll let you know soon
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I live in BC and I can confirm the red carton NOG is pre lit fam
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Perhaps the setting wasn't right? Try this next time: - Snow on the ground and -40 wind chill prerequisite - Stroll up to the liquor store and buy a mickey of Alberta Pure Vodka - Hit up your local 7/11 and buy a 1L of eggnog - At this point it's very important to use their microwave to get your eggnog to a rolling boil - If you're already through your mickey and you forget to wave the nog; find your local barrel fire for a solid substitute - Stroll up to the liquor store and buy a 26er of Alberta Pure Vodka - Proceed to guzzle your frothy hot nog and distilled regrets - Wake up in a slushy ditch with only light up sneakers and a toque on, with mysterious morning wood edit: then send me some nudes
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Cooool! I'll give it a crack when I get off work guns are new territory for me but I would love to see what I can pull off.
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Welcome to the game making community! I have a feeling you're fairly new to making games, and I hope it really takes hold for you. I wish you the best of luck, and just have a single line of advice: have lots of fun! I'll be looking out for any new maps you post to see your progression as a map maker. Cheers!
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I will definitely be using this tool, and would love to see more layers incorporated! (Hair, Accesories, Back, Weapon left/right, etc.) Very cool, cheers!
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No wifi t.t I use my phone's data sometimes. @jcsnider sounds like a pretty solid plan.
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Cool stuff! I love this type of game IRL. Too bad I'm iphone T.T looking forward to seeing any new projects your team puts out.
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The forum just needs a "Getting Started" thread. All Moderators, Admins, and Member can just link to that thread anytime some needs help. Simples
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Need Help Intersect Needs a Tutorial Master! [Potentially Paid]
WereAlpaca replied to jcsnider's topic in Recruitment
Perhaps you could have paid tutorials set up in word documents & posts? That way you can package tutorials with the editor? I'll gladly compile all adequate tutorials into a guide, with a summary hotlinked to each tutorials page. Categorized etc. -
No internet, posting from phone. You guys will see a large update in a couple of months ttyl and of course... cheers!
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I'll keep you in mind once I have my personal schedule sorted out, I'll put up a recruitment post. Thank you Murdoc! I'm always inspired and I'll keep to it. Cheers!
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I see that as well, kind of wierd! Definitely a placeholder, but nice catch! Cheers! Thank you! I'm a musician at heart, so I'll aim to impress Demo is a ways off, but I look forward to it as well. Cheers! Any Mods/Admins want to move this to low effort? I went from no jobs to three, would be much appreciated. Thank you!
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I've made everything so far except for the trees and rocks. Rocks will be changing, and I'll be adding more variety for trees. Thank you guys! Happy to be finally sharing
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Enervate General Information: Name: Enervate (Placeholder) Engine: Interesect Staff: WereAlpaca, (Could be you!) <write lore about the world> You will learn what it means to live in the harshest of environments. <write lore about the changing world> You will live in a world undergoing constant change, and you will adapt. Races: Classes: Creatures: Armour: Weapons: Combat: Spells: Examples to come Skills: Visual: Audio: Open Source Potential: Movement Pixel movement, and accurate targeting. Combat Skills as default attack, auto-cast feature. Required Extensive animation system additions, extensive sound engine additions, particle system. Fluff Dye system, lots of hair options, fashion options. Quests for funny items.
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< Edit: When it comes to mapping towns, make sure nature plays a significant role. If you're in a mountainous town, have many different elevations. If you're in a forest town, have many trees and rivers. Just helps the world feel natural. > Varying styles is very important for me as a player. Hopefully this helps vvvv When it comes to graphical variety, reusing assets is important to keep everything attainable. However, that does not mean you should stop at recolouring and simply reusing! I'd suggest dissecting every detail of tiles that share the same perspective, then create bases to build upon. Using this technique with recolouring allows many assets to be produced very quickly! Example: Wood wall with beams going up the side and a wooden plank base separated = plank tile & beams. Brick wall with corner supports and horizontal beams on the top and the bottom of the tile = plain brick tile, corner supports, & horizontal beams Now you have this list of assets: Base: Plank tile Brick tile Details: Vertical beams Horizontal beams Corner supports Now you can use this small list of assets to layer together several different tiles! You can even take it a step further by using rotation, small detail changes, and several other things! Sometimes it's important to look at art like programming. Hope this helped, cheers!
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This generally happens if a post is off-topic, toxic, or simply because a Mod/Admin felt it was best. If you found a post of yours deleted, I would be happy a warning wasn't issued. Anyways, I've yet to even grab 1.6 xD what am I doin' wit mah lyf?
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Guess the person who is going to post below you
WereAlpaca replied to Kibbelz's topic in Forum Games
Nope but it's probably you next. Maybe? -
A nice wooden house and a sandstone building could definitely use more detail, but it's a great start! My style is very simple so I'll keep an eye on this thread, might snag ya Interested to see how you develop your art style.
