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Gibier

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Everything posted by Gibier

  1. Damn you're insane, that must have taken a lotttt of time! Really worthed though the final result is awesome.
  2. That's not what he want. He want multiple shoot animation and set X shoot animation to a specific item. Like shotgun would use shoot_shotgun.png, pistol shoot_pistol.png. then set those with the attack anim section on the screenshot. @compounds sadly I don't know how to use this animation section and don't know what it does. But I don't think it's going to do what you want. Pretty sure that will require source edit.
  3. It doesn't seems to be planned feature at the moment https://github.com/orgs/AscensionGameDev/projects/2 Though that would be neat addon to the engine and well it's basically a default feature on mmo/orpg nowadays. But from the engine beta 8 todo list, beta 8 seems to be the ''remaking'' and upgrade of the current features.
  4. No it's still not possible without source edit. There's been a tutorial to make the source edit at one point but that was for intersect beta 6 which is two years old. You won't be able to use it now and from my knowledge nobody made one since.
  5. There's no way to add a language selector in the game without source edit. Though you can change the language use in the game by editing server_strings.json in the server folder (Server\resources\server_strings.json), client_strings.json and credits.json (Client and Editor\resources\.) You could also edit editor_strings.json (Client and Editor\resources\.) but if you and your team (if you have one) understand english it's kinda a waste of time. Better using the time it would take to translate the editor making your game.
  6. That world map is insanely good it really feellike the old final fantasy game.
  7. You probably could but there is no option in the json file for the game view so you would probably need to edit this in source. The characters are rendering at the center of the screen so with this edit your character wouldn't be centered anymore.
  8. You need to create a spell set as 'self targeting' and set the healing as negative. Logically you should have check the 'friendly' checkbox but it doesn't seems to work (tried with a new version and B6.2). So set the spell as negative and the client will display it as healing... Pretty sure it will probably make problem in your game so try to not do this in every spell.
  9. How the current engine works you have to create those skill with the event editor. That's how it was made to be. But skill with source edit would be way better.
  10. The city went bankrupt and couldn't buy the street light of the city's other half? 🤣 Is the map easy to walk into? The left side seems heavy couldn't player get stuck if there's to many people at the same place?
  11. I haven't test those option but that seems to be doable with only the vanilla editor configuration. Just don't put animation in the projectile then link it to the spell. Thinking about it, if that work, then it's probably the easiest way to make linear spell like kamehameha and stuff.
  12. That won't change the actual inventory slot which the engine allow to do directly from the server configuration.
  13. Sadly pretty much anything with a cost here is a rip-off xD
  14. I've never seen this feature since I'm using the engine? Which make more than 5 years 🤨
  15. here's some pixel art tutorial here. there's also free asset on few websites you can find them on google. Here's one.
  16. No it's not possible without source edit.
  17. Eh?!? I think this is the thing you're looking for? I haven't used it but it's a feature that the engine have since alpha if I remember correctly. @Artheios
  18. I've been working on the interior tileset and some mapping. Here's what will become the school. There will be two floors.
  19. No there wouldn't be a way or at least something good/unbugged. This feature with or without UI should be make in the source code.
  20. Gibier

    WIP Stick Around

    [Update] The mapping is 'done'. I won't add more things to it. So now it's mainly going to be working on interior and system. Eventually a little story to start the game. Drugs: - Amphetamine: Will decrease the sleepiness level of the character. You can be addicted and more you're addicted it get less effective. If your addicted you'll be less stress else you'll get stress. - Cigarette: Will decrease the character's stress level. If the character get addicted not smoking will increase stress. Illness/Issues: - Lungs cancer: If the player smoke the player will have a change to get lungs cancer. - Stress: Doing things with negative result will increase stress. Stress decrease overtime and by doing some things. - Anxious: If the character get 100 in stress he/she will become anxious and will refuse do do some event like talk to people (Won't affect shop and essential stuffs). Assurance: The player have the possibility to choose between 3 assurance choice: medical drugs(10%), medical drugs and hospital (20%), Drugs, Hospital and Healt (35%). The player select the amount he/she want to pay and will get the % of the choosed plan. Then will be able to use it to pay a part or the whole bill.
  21. Quand 5 ans plus tard je recommence tranquillement à rajouter des systèmes au topic. Je viens d'ajouter un simple système de gambling par choix.
  22. It's been age but I'm slowly going to add more system to this page. I've added a choice gambling system to it.
  23. I made the fishing system without the animation. I'm pretty much happy with the current state of it. The players get more change to catch something with an higher fishing level https://www.ascensiongamedev.com/resources/filehost/b9c691ece28e0cd9bbe21979001c5f60.mp4
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