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Gibier

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Everything posted by Gibier

  1. I mentionned this like two years ago and got the reply 'work as intended'. Happy that you got a better reply xd
  2. Gibier

    WIP Stick Around

    The majority of the exterior is done I just need to do the maire building. After I'll be making the interior. Eventually there will be more house around the city with a housing/renting system.
  3. Gibier

    WIP Stick Around

    [Update] Character creation: Now the player will have to choose his stickman color the first time the character enter the game instead of in the character creation. Eventually the player will be stuck in a mirror until he/she chooses the character's color. Also this will allow stickman to change color with chirurgic change. Class: Class are now base on the character's age and visual condition (missing body members). First IG connection: I had to change the system a bit to make it works with the stickman color selection. Growing up: With the new class and character creation system the character's sprite will grow up at 21 years old. Birthday presents: Since the character grow it just make sense to give characters birthday presents at their birthday. Each 3 days spend in IG time the player will get random items that he/she accept or refuse. This will be useful in prison.
  4. I noticed 'experiments' in the command menu of the server. Does someone know what it does? Is it to enables/disable event or source feature?
  5. Gibier

    WIP Stick Around

    [Update] Growing up: Now there's teen sprite and adult sprite. The players will begin with a teen sprite then when the character arrive at the age of 21 the become an adult. (Currently the chracter's sprite doesn't change cause there's now conditional branch for which sprite the player have) Legacy: Each character can die multiple times but can also die permanently so each character are now a family legacy. A family tree will have 10 characters. The stat and most thing will get reset except (reputation/bank/owned hourse and other map oriented event) IQ drop: If you do nothing to increase or maintain the character's brain then he/she will loose one IQ point when the IQ get at -1 then the character will loose 1 IQ level (55 is the minimum level) Book to increase IQ: There's 9 books which can be read 3 times each per 15 minutes. Map: Discord: I've made a basic discord server. I'll adding more stuff to it later https://discord.gg/bmZJa7psXA
  6. Gibier

    WIP Stick Around

    [UPDATE] Tree: - 4 types of trees (only one made yet) - Cutting trees in the city will increase police notoriety - Cutting trees will increase woodcutting skill Luck: - Everything in the game is randomly increase: stat gain, skill point gain, notoriety gain, alignment... - Every time something random is calculated the character's luck will increase by 1 point. - Luck level influence the randomization basically the more you play the more you should be lucky. Notoriety: - When the player get 100 notoriety point in one of the 4 npc groups they will chase you. Then it drop by 5 points each 2 min. This way already added in the previous update but couldn't be tested until now. - The gang will only stop chasing you when the play will have 0 notoriety point. - Notoriety doesn't start dropping until the group want to kill/arrest you Being chased by the police is not something you want cause it take 40 min of gameplay before they will stop trying to kill you. This is the first update that add some real gameplay.
  7. Gibier

    WIP Stick Around

    [UPDATE] Food: - 9 types of food and 2 types of drink (Water and food system isn't done) - Eating or drinking now display the food and water level on the chatbox after consuming them - Drinking water or juice with a bottle now give an empty bottle to the player (I may make a system to refill them later) School: - 5 types of class which have 5 level each Phone: - Phone now give the player the choice between calling NPC, see bank, see online shop (Shop not done) and going back to menu Radio: - Removed the option of song looping. Now it will play all time until the player turn it off or change station ID Card: - ID card is now done and display every skill, food and water level Task reminder: - The command '/reminder' will let the player to write a reminder string and configure when you want it to be displayed Wanted: - The command '/wanted' will let the player know the wanted level of each npc gang. - Notoriety of each gang drop of 5 points each 2 min Sadly due to many life problems I had to slow the developing a lot.
  8. From my point of view bunch of maps like this would be the best. To me the current shape is good and don't really see a good way to add things to it without becoming ''ugly''/can't fit together. Personally I dont see a way whiteout recreating it all to be 1.5-3 times the size. This current world/map is pretty simple yet beautiful as it is
  9. Gibier

    WIP Stick Around

    STICK AROUND Type RPG / Grinding / Permanent choice / Choice Matter/ life simulation / D&D-Like / Dark Humor / Comedy / Immersive / Classless / Self Aware Class Class?? Why would a life simulation game have class? Nah there's no class in Stick Around just choose the color of your stick and the gameplay will affect your character by itself! Character At the beginning of the game the player will have to select his character's color. He will also spawn with few items: ID card, money and a wallet. Then the player will on his own to live his life in the world of Stick Around. Choice Choose between many jobs to get money or sell your organs to get money faster. ''Level up'' your character's RPG stat (IQ, Luck, Stealing, Agility, Pick locking) the way you want or don't Be a friendly stick or an evil one and forge yourself a reputation to get advantage IG (discount, access to locked place). Become a thief, Cook, seller, policeman, lumberjack.... Eat food and drink water else your character will die eventually. You can buy them at the store and you can find some around the city if you have enough chance (table, desk, trash....) NPC Learn to know the NPC around the city, become friend with them to have their phone number to be able to call them. Else you still become enemies. Make them learn the truth about the would is in fact a game and make them go insane. But be warned actions have consequences and you may ended killing NPC permanently. Systems - Casio - - Growing up - - Morality & Reputation - - Food and Water surviving - - Jobs available all around the city - - Smartphone to call, see bank, buy stuff ''online'' - - Radio with 6 radio stations with 5 songs each - - School grade to make your character smarter - - Prison where your character can spend few night - - Luck, IQ, Agility, Pick locking skill level that will be taking effect on the gameplay - Many more Images Note about the game I've been making bad games for more than a decade mostly DBZ game (Let's be honest most of them aren't good). But now seems like I'm presenting you yet another bad game out of boringness. Making game is time consuming and a good way to use your creativity. Let's see where my and the engine's limitations will bring us Currently their is not game but most of the core variable and systems core have been made. I'm waiting to be sure that I'm satisfied with the spriteset before creating paperdoll and NPC. The next Cyberpunk 2077 promising everything but deliver nothing? Planning for the future
  10. I've added another easy yet fun system to the game: growing up The system set the player's age with the numbers of days spend in the game. Age will affect the gameplay a little bit.
  11. What is your event trigger. Cause the only way I would see that it would work would be: 1) The event never run so the event can't change the variable 2) You are trying to subtract a integer variable with a boolean variable. 3) You are trying to subtract a integer variable with a null value or 0 4) The variable/event editor had a bug which made your event work and is now fixed so the event don't work anymore (Happened to me once or twice)
  12. Sorry I won't do it for now, not cause I don't wanna or time, but I'm currently not fully happy with the system and will probably doing some edit. So instead of taking time to make a post then edit it i'll be sure of sharing it when it's finished and won't have change.
  13. I've added radio to the game to be able to listen to music in game The second screen is while the music play. There is 6 radio station and 5 song in each of them (2min to 4 min). They are looping randomly and will not play the same song back a back. The event will ask for the player if they want to continue to listen to music after each song.
  14. indeed in this it would be great. Could be use for things like appleTopick - apple in inventory -­> "You still have (remainingAppleToPick)"
  15. That's something that is already in the engine 😅 but personnally what I was thing about was a simple variable +/- items number.
  16. Is this still in progress? There is not green post-it or do you have any
  17. I've started to fill up the world a bit. I'm currently working on items images and the park part of the city (skatepark, swing, toys...)
  18. work like a charm
  19. I did the mainmenu background image. The mirror will display the character in the character selection/creation. Every items are buttons. I've still at least one more week going back to work not sure how I'll be progressing on the project until then.
  20. No it's not I've made some pixel editing and making before but this isn't pixel art it's vector art. Sure I'll be adding some details on the roofs and the house eventually but for now i'm more focusing on bench, trash can, trees... I don't really see the point of having a good looking house with an empty world. I'm not trying to make the next 2D cyberpunk project So yeah for now i'm gonna made the tileset, item, sprite.... and will be eventually making graphical update (if the game get released at one point xD)
  21. I'm almost done with the making of the first tileset of my game (The base only, the idea is to make them then edit them later to add visual quality)
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