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Everything posted by Neeknog
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have you added in a quest start event?
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Is there a way to duplicate maps that I over looked? Ideally I have a folder with 4-5 maps inside of it. I would like to duplicate the folder withe the maps. I have a small island in which is the intro of my game. At first there player appears on the island and sees a nice little village with farmers and village people enjoying their day. A ship comes to the island to drop some stuff off and brings along some rats with them. This is the start of the plague. after the cut scene the player gets warped to an exact replica of the island only I call this stage two. On this stage the island is looking a bit more dirty, npcs are running maybe arms up high, attacking rats, and disease is starting to spread. Then I would duplicate it one more where there will be total destruction of the island. Fires, blood, corpses, rats, disease ex. Instead of making a million variables, and tons of tweaking I figured I would make three versions of the map connected via small cut scenes and dialogue.
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Great Job Guys!
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Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
Here is a screenshot of a puzzle /action Rpg im working on in construct 2. Will have a little psychological horror elements, puzzle heavy, story line heavy and of course some hack and slash action rpg elements along with bosses. This will be available for pc and mobile devices(if it ever gets completed). Update: -
Maybe he means 4 sprites by 4 sprites..?
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seems like everything is very square, all the major areas.
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looks good buddy!
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i would pay 30 dollars for a 3 minute track, or something more reasonable.
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I would assume it would be better to hard code this feature. Although it can be mainly achieved via events.
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The text will just display over the players head over your game graphics with this method. So I would suggest some sort of background graphic for the text.
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Well I wouldn't delete it, it might cause the engine to error. I would open it in Photoshop, clear the image and leave a blank transparent background. Then the engine will not display anything.
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these are made from a 3d modeler? These Are Really good, you should make a 3d game.
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Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
yea.... its starting to seem that way. -
Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
@Kibbelz It worked out great! Thank The Gods! I wanted a method of creating large amounts of content quickly but could never have achieved it with my old method. Now the bottom rocks and water shadow i have to paint on but the whole grass area with the brown trim is now auto-tiled with success. So I will live with this. -
Story Today I did this on my project...
Neeknog replied to SkywardRiver's topic in Design & Creativity
Created auto-tiles for my land masses today, it makes mapping huge areas of the game much quicker. The problem is everything has now become very square. What do you guys think? Should I just map the old fashion way, its very time consuming. A view of the old more natural tiles is to the left, which i believe looks a lot better. But huge land masses, mountain ranges and much more can be done quicker with the auto-tiles. -
Some what reminds me of the old spider sprites from rsc, better though obviously.
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I wanted to bring one iron bar to an anvil and have the anvil return 5-10 iron nails to a player. Because using 1 bar for reach nail seems odd to me. Is there a way for a crafting table to return more than 1 item to a player?
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Update: Most Items Are Now Craft-able. Broken Tutorial Island Quest Now Works. Added Wood Working, Dye Making, Tanning and More. Everyone will have to re-download the Game again, updated my auto updater. Everything should work pretty smooth from here on out problem free. Who wants to come check it out?
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Updates: Changed The Main Menu To A Darker Temporary Theme. Also Added Some Islands To The Intro Cut Scene, So When You Riding In The Boat You Pass Along Some Land Masses. If You guys Haven't Figured It Out, Pestilence Launcher.exe is the auto-updater. Use This To Fetch New Updates.
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I can make videos for this, but I simply used the built in resource gathering options for fishing and woodcutting. It is not custom with events. Simply add the tree or fishing graphics in your resource folder, then use the in game editor to create resources. Once you have your resources created, add them to your maps from the attribute section.
