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jcsnider

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Everything posted by jcsnider

  1. I generally get this error if I try to run the client through a remote desktop connection. Make sure you are at the physical pc and not remote controlling it. If you have weird display drivers (like Logmein installs) then that could cause this. Outside of that I sadly don't have a ton of info. This is an error MonoGame spits out at us so we spit it out at you. I agree that your computer seems to meet the minimum requirements, but when trying to communicate with your graphics card there is a problem somewhere.
  2. We intended for it to remain in the inventory. There should be a red dot that appears to indicate that you have it equipped at the time. Reason for this being was just sanity purposes. If we removed equipment it'd be like programming a second small inventory on each player. A lot of extra code for a very minimal effect. Obviously once the source is out you all will be free to code a different behavior as desired .
  3. Open Client/Resources/Languages/YourLanguage.xml and change the gamename field on line 5 to your game name. Do the same in the Server/Resources/Config.xml
  4. Wow. I'm impressed. Clever use of what we provide to make that happen.
  5. They should be fine. Intersect server will not be very intensive on resources for most games. As always, once you reach a certain point a dedicated machine will always be the better option. I'd like to say that a hosting plan with Ownage (you've got to get that name switched Michael) will be able to handle dozens or hundreds of players before an upgrade would be required. I will be working closely with them in order to get the best experience available with the resources allotted.
  6. I believe the service would start in NA and expand into EU if NA was successful and there was a lot of demand for EU. I don't think so. Been nagging off and on for a few years. However Intersect hosting it wouldn't matter. You would only have a web control panel where you could do all of your management an an easy gui interface. Pleae correct me if any of this is wrong, Michael.
  7. @Lyokomzm I saw this project yesterday and my mind immediately went to places that I'm not proud of. Merman has scarred me for life. /OnTopic: I love how unique this is @EVOLV I've never seen in the past decade someone try to make a game with these engines where you play dinosaurs. Keep up the good work!
  8. We haven't optimized much at all yet so values will fall some. I'd expect the server to use a little more it will grow a little based on your world size. 300mb is probably about right for the client. You could see it jumping to 1.2gb or so if you have a laptop with Intel integrated he graphics whatever.
  9. $7/month for hosting. Would grant you 1gb of ram. (Which is a quarter of what I've seen our biggest game use.)
  10. It takes a certain kind of crazy to stick with a project like this for this long
  11. Yeah, I'm not sure if I count but I would realistically host 1-2 games myself at all times. Also, off topic, but we are on the verge of making history. If we could get George in here we'd have 4 Kentuckians in 1 thread for the first time ever. (Just sayin)
  12. Hey everyone, Just wanted to tack on a little extra information. What we're hoping to accomplish is a service (paid monthly) in which Michael's company could host your Intersect games for you. This service would grant you access to a admin panel in your browser to completely control your Intersect server. (Type in commands, change config, shut it down/reboot, etc) The perks to a service like this is that it you would not be required to deal with setting up or managing a windows or linux server. Because of that, you would not have to worry about sever security, keeping a vps up to date, and they would take care of port forwarding for you. You could count on them for always keeping your server online, and their internet speeds top hosting out of your house 10 fold. You could design your games & bring people online with no setup involved. If your interested let us know ^^ Thanks guys!
  13. Tilesets that are free and legal to use more complete than Macks are hard to come by. That being said you can find a ton of resources here: https://www.gamedevmarket.net/category/2d/environments/ Regards, JC
  14. Intersect Beta 3.1 Released! March 26th 2017 News/Updates This is simply a hotfix release. We have fixed a lot of problems with the Beta 3 launch and want you all to use Beta 3 as bug free as possible while we develop Beta 4. With that being said we do have a few big updates, for example @Kibbelz has implemented two new autotile options. And pathfinding has been both fixed and optimized so npcs no longer pause whenever their target moves while in pursuit. Download Users using Beta 3 OR wanting a clean install can grab the download here. Beta 3 Users: Simply overwrite your files with those in the Beta 3.1 download. You should delete the language directories in the Client and Editor/Resources folder and Server/Resources folder for the new strings and language fixes. As always, feel free to post comments and questions below!
  15. Show variable via the event text options will be arriving in the next update or two. Show picture is something you should expect in the future, but not until after the main release
  16. But then it doesn't work for players
  17. Unfortunately no. These sort of features could be added once the source is out but I can't think of a way to do it without. Regards, JC
  18. I don't want to create a visual editor where you go down a list and checkmark each of the sprites that should be constantly animated. Most games will likely have 10 sprites most that use the feature. I will proceed with the server config option unless better ideas appear.
  19. Then how to do handle player sprites? Hint: Can't do class editor.. because events and admin panel can reset someones sprite. If you want a way to say that graphic 1.png is a bird and should always be animated I cannot think of a better solution than the server config. Open to suggestions though.
  20. Giving this thought. Would want the option for players and events too... maybe just a list of filenames in the server config <AnimatedSprites>bee.png,bat.png,dragon.png</AnimatedSprites> Definitely have this in mind though
  21. Lol okay then I'll stop XD --Just don't want the file getting lost in case you delete it from your dropbox or move to google drive or something. If its on the site we know it will be here until the site dies.
  22. @Zetasis I'm sure you have a few copies lying around.. would you mind uploading one here so the link never dies? https://www.ascensiongamedev.com/community/files/category/4-game-creation-tools/
  23. Dudez, we're releasing a patch to get around this today. No need to hack it and possibly break something.
  24. We just need to check for existing buffs from the same spell and update instead of adding multiple buffs to the player from the same spell. We will definitely get this fixed but open up that bug report like Panda requested.
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