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relentlesspoetry

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  1. You'll need to change the bounds and sizes, honestly just play around with those till you get the size you want and the location you want.
  2. So I've made a few pets the player can summon, the only problem I have now is player Aoe spells hitting the pets. How would I go about finding / adding such a condition to void the player spells against select NPCs (pets)?
  3. Thanks guys, I'll tinker around and see what I come up with now.
  4. So I can't really figure this out, I'm trying to add more than just 1 of Cooking Exp [Player variable] at a time. Yet anytime I add anything higher than 1 it won't trigger the common event to level up it stays at 0 even with more than said exp gained. If I put greater than or equal to, I just level up instantly over and over. Yet Leaving at equal to if I gain over the set amount it doesn't trigger the level up. Example here: @set player variable Cooking Exp (Add 5) I gain 5 exp per cooked item but if I go over set Value of 100, it doesn't trigger the level up.
  5. I’ve managed to cross several maps with the route no issues other than the event sprite not following the character. Your idea of using an animation is a lot easier tho, can’t believe I didn’t think of that. Sometimes simple is better, thanks for the help!
  6. I'm having trouble with an event system, I'm trying to offer the player traveling options. I can only seem to make the player or event move alone and not both at the same time with routes. Anyway to make the player follow the event route after agreeing? Also a second problem, is there anyway to increase the speed of the route and make it ignore any blocks or resources. (like they're flying above the layers)
  7. wow so i had it backwards this whole time, Thank you!!!
  8. I'm trying to change the item rarity colors and no matter what i do my epic comes out green? i just want to make it purple, i tried googling RGBA and the codes don't match intersect?
  9. I've tried uploading the entire client, tried packaging from editor. I don't know what i'm doing wrong but i've spent over a week trying to figure it out and still nothing.
  10. I cant figure out for the life of me how to get the auto updater working i read and followed all guides on forums and theres always an error.. is there a guide on how to use github with it correctly I get this 90% 2022-01-25 01:24:46.324 [Info] Discovered 0 plugins: sometimes this.. 2022-01-25 01:24:46.324 [Info] Discovered 0 plugins: -------------------------------------------------------------------------------- 2022-01-25 01:24:52.088 [Info] Acquiring context lock... (0ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.088 [Info] Acquired. (0ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.089 [Info] Beginning context dispose. (0ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.090 [Info] GC.SuppressFinalize (1ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.090 [Info] InternalDispose() completed. (1ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.090 [Info] Clearing instance... (2ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.090 [Info] Releasing context lock... (2ms) -------------------------------------------------------------------------------- 2022-01-25 01:24:52.090 [Info] Released. (2ms)
  11. So I have been cooking in my game, I made an event to cook. You get 4 options, Cook, cook 5, cook 10, cook all. Everything works aside from cook all. Is there a way I can get it to count how many of the items I’m holding and give an equal amount back as cooked? Currently it fills my entire inventory with the new cooked item. Instead of returning an equal amount to what I was actually holding.
  12. I put sounds to play during parts of my quest and at first they played in order at each part, but now when I start the quest they all play at once. How do I fix it so that they only play when you interact at that part of the quest?
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