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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. Well, I'm glad you don't hate it! It's been years in the making, and of course there are no glitches, the guy who made it is a professional game dev! Did you know that? We all did it! It's a giant leap forward for Intersect and game dev in general. Those words bring a tear to my eye!
  2. https://streamable.com/fd3yv4 BOOM. Credits go to @Mighty Professional for making the Dash 2.0 system. Kind of a big deal this guy. @wishy For making 99% of the dev version
  3. Works fine for me in a quick test with the 6.1 version as a base.
  4. What do you mean exactly? NPC's follow me to the south just fine
  5. yes
  6. Ah, I increased the maximum allowed packets per second in the server config, but that doesn't do anything then? So as I understand it, once there's a fix (from me or you guys) it will be a lot better, even with the bad connection?
  7. With Dash 2.0 you are fast as heck, and combined with diagonal movement you move a lot of tiles in a short time. I have 100 ping and the lowest tier on JC's host, does that increase my rubberbanding? Can I do anything in the server settings to decrease the rubberbanding or do I wait for the fix?
  8. Make sure the url to the upload.json is public guys!
  9. I get the image below. No logs are actually provided. Not sure what information you'd need from me, so let me know and Ill provide!
  10. in the playerdata.db
  11. I'd say (based on 0 coding knowledge) that you find all instances of the self switch code in the source and just copy the code for 'D' and create 'E' 'F' 'G' etc.
  12. How often can players reset? You could possibly have a hidden class with the desired base HP and MP and change the player to that class when resetting the level. If there are unlimited reset opportunities you'd have to edit source to keep the current HP and MP when resetting the level.
  13. I'll sell it to you for 100 bux
  14. They won't work but there are some converters floating around with which you can probably convert your sprites in 4 frame variants. And otherwise it's possible to just edit the source to make it work
  15. Yeah, without source edits you're going to have to make multiple equipment slots as mentioned above. You will probably run into some issues if you don't make a distinction between the different gem slots though. In case people want to equip their gems, but the gem they have is for slot 1 and not for slot 2. You can get around this by having a 'Soul Gem' type, 'Body Gem' type, etc.
  16. Nice maze, but throwing players into a pitch black maze first thing seems a bit extreme.
  17. Take a look through this topic for inspiration:
  18. Start here: https://docs.freemmorpgmaker.com/ If you have more questions, you can always ask. As long as you don't ask people to make full features for you and show you tried first, you'll be able to get your answers!
  19. Try it again while the server is off and start it up after you've saved your modifications
  20. ShareX. Hands down the best
  21. There's no skill tree editor that you missed lol. I wish there was but unless you edit source, you'll have to mess around with shops and events
  22. In the server folder you can find the damage formulas and you can change them to work how you want
  23. Sorry man, no idea. Would need edits in the spell editor, spell casting, targeting logic, etc.
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