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Everything posted by Beefy Kasplant
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So instead of having the overall -/+ on equipment, you can set a range per stat. You can choose either random or static, and give the lowest and highest possible stat for equipment: Example: Pants Strength: -2 to 1 Defense: 2 - 4 Magic attack: 0 Magic defense: 0 Speed: 0-1
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Changing Appearance within the game easily
Beefy Kasplant replied to a question in Source / Plugin Requests
You could always show an image with the event system -
Map properties (Create Arena, Safe Zone, etc.)
Beefy Kasplant posted a question in Source / Plugin Requests
Hi all! Would be great if there was a system that would make it possible to set the properties of a map instead of having presets. You would be able to check these boxes in the map editor: Can walk through players? Can attack NPC? Can attack Player? Drop items on death? -
[$5 Bounty] Zoom function
Beefy Kasplant replied to Beefy Kasplant's question in Source / Plugin Requests
I'll give 5 bucks to the person who can do this for me! -
Amazing job! Awesome that you split it up too, so everyone can benefit
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Stop whining and look at the changes the patch made if it's such a big deal to you.
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Maybe, probably not. Maybe there will be an unofficial version with all patches applied. Until then you can just apply the patch and it will work the same.
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Heyyy! Finally someone who made a city larger than 4 to 6 houses!
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I would love to see diagonal projectiles in the patch without auto attack personally. Might be nice for a lot of others too, that just want diagonal movement and attacks, but not the auto attack function
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Add a -
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Untested Character hair customization (+ basics for expansion)
Beefy Kasplant replied to Cheshire's topic in Source Modifications
I'm still stuck on step 1! -
This would make the system complete, but I would focus on getting the current system fully working and bug free. Nice work!
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There's a big red NOT WORKING tag
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It's set to not working? Who tested it? Does it work for NPC's? Any issues with projectiles? Can you skip through two diagonally placed blocks? Once bug free and working, this will be a very popular addition! Really nice work!
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DOT and Self spell difficulties
Beefy Kasplant replied to Silvershire's question in Questions & Answers
Best I can do for you is a Taunt spell with a big AoE -
DOT and Self spell difficulties
Beefy Kasplant replied to Silvershire's question in Questions & Answers
DOT: The tick is 4000ms, so it does damage each 4 seconds. You need to give your spell a duration of at least 8 seconds to see the DoT take effect. Self spell: You're taunting yourself, so you're forced to attack yourself I guess. Taunt is an effect you should apply to the enemy so they are forced to attack you. Pretty sure it only really works on NPC's -
Do you want to be a coder? Or hire a coder? Your Google translate failed you here bud.
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Instead of picking 1 resource in the map editor and placing it, the editor will place a random resource. Harder expansion: Make it possible to create lists, so you can have: Trees: List of all tree resources Ores: List of all ore resources etc. etc.
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Untested Tileset Element Random Placer
Beefy Kasplant replied to Mimus's topic in Source Modifications
Looks good! I'm requesting something similar that I think might be a good add-on! -
A system where you can set amount of time for loot to appear to other players. A system that can handle the below, hardcoded or with config settings: Player gets killed by NPC -> Loot appears to other players in X seconds Player kills NPC -> Loot of NPC appears to killer immediately, after X seconds to others Player kills Player -> Loot of player appears to killer immediately, after X seconds to others Harder expansion: Person who sees loot first is the person who dealt the most damage -> Would need a way to track damage dealt to the NPC or player since last time the HP was full.
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Faction button when make character
Beefy Kasplant replied to Jotak1ng's question in Source / Plugin Requests
So what you're requesting is a faction system.. -
Make it possible to press spacebar (or any other key) to continue to the next text box when interacting with an event. (Of course, only when there is only 1 button to click)
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Make loot drops 'explode' from the NPC / Player that got killed. Instead of all loot falling on one tile, make it possible for loot to drop in all tiles surrounding the killed entity and the one the entity was on.
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Give entities a shadow. Optional hard level: Change the shadow of the entities based on the time in-game.
