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Everything posted by Cheshire
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I refer you to the big red warning once more.
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INGLES: walk like beat em up PTBR: andar como beat em up
Cheshire replied to willians's question in Questions & Answers
You grab the movement code, press control + a then hit delete and start over. There's not likely to be anyone that has done this before so you'll be somewhat on your own to figure it out. -
Randomized Resources? Hide Resources until condition met?
Cheshire replied to TheBearWannabe's question in Questions & Answers
I think you'd have to edit some stuff to not make them all spawn right as soon as a map is created, but have them spawn with random spawn timers for that. Same with hiding them, you'd likely have to change some stuff around so the client knows which ones should and shouldn't be visible as right now it just renders them all blindly. -
Domestic connections tend to be geared towards throughput, not moment to moment reliability. But it's all up to you, if you think you can get away with it why not try it? Can always upgrade to a datacenter server if it turns out to be an issue.
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I know Nightmare is doing one based on the Web API. And I believe a user has made one in-game as well though I haven't seen them around for a while. It's definitely possible. Though I don't think anyone will really let you copy theirs.
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I was under the impression the client was compiled as anycpu?
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[ hotbar.png ] does not change the old image
Cheshire replied to dougrz's question in Questions & Answers
Glad to hear it! As an fyi, resource packs are made by generating an update. And they override any resources found on disk with what's inside them. -
Help with combat - Defense not translating to combat?
Cheshire replied to Wishboi's question in Questions & Answers
I believe the default combat formulas don't work very well in general and are a bit skewed. You'd have to change those around in the formulas file on the server side to make it work with lower numbers. -
I believe you need JC to open the ports for you and send you the information.
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[ hotbar.png ] does not change the old image
Cheshire replied to dougrz's question in Questions & Answers
Do you have a folder in your client resources directory called packs by any chance? if so, please remove it and try again. -
How do I give an item to an individual player?
Cheshire replied to Serton's question in Questions & Answers
Currently, there is no easy way to do this that is just instantly accessible. What I've seen some games do is use the API for this sort of thing, or simply warp the player aside and trade them stuff. -
Does the admin panel text work if you don't use Russian? I don't think the default font that panel uses supports all languages.
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That's odd, did you change anything in the language file?
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Have you replaced it with one from a fresh download or just changed the colours back?
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Story Today I did this on my project...
Cheshire replied to SkywardRiver's topic in Design & Creativity
Did some more Unity tinkering today. -
Black Screen in only some players!! HELP
Cheshire replied to Mitsueda's question in Connectivity Support
If it's a framework issue, the client wouldn't even launch. The client should always create a logs folder when you launch it, and there should be logs in there. -
Open Alpha Flintforge Deep [Intersect] [OPEN ALPHA!]
Cheshire replied to TheBearWannabe's topic in Games
Interesting concept, curious how it'll pan out. -
Black Screen in only some players!! HELP
Cheshire replied to Mitsueda's question in Connectivity Support
Does their client log give you any information? -
If I remember the death event has some extra parameters, such as who killed them but I don't recall how to call these off the top of my head.
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How do I change the icon of this? (Image in post)
Cheshire replied to brayden's question in Questions & Answers
I believe you'll have to compile the engine yourself and replace the file that's in the resources folder of the source, not the client from memory. Could be wrong though, but I know it's a separate file in either the project resources or on disk outside the project. -
Is there any way I can disable / disappear the game register button?
Cheshire replied to Hayat's question in Questions & Answers
When you compile the client, make sure you compile the server and editor as well as the connection key and version info changes when you do your own builds. That's how you're getting the bad version message, it should disappear if you compile all three and use those executables. Alternatively, you can hide the register button through the JSON UI layout files without recompiling the client. As for an API command to create characters, I don't believe this exists. Accounts yes, characters it can only display if I recall correctly. -
Chat Filtering? (Separated Tabs, Windows, etc)
Cheshire replied to TheBearWannabe's question in Questions & Answers
That should exist if you're using Beta 7 (prerelease). I would recommend using that version over B6 even without the feature, despite not being marked as the stable release it's actually more stable and is actively being developed for with bugfixes. -
Depending on what you want to do.. there's two steps from there. If you want to use the built in updater, just upload the folder as usual. If you want to use some other means of distribution.. you need to manually copy a few files and folders from the resources folder (off the top of my head): packs shaders gui\layouts fonts the other resource folders are no longer required as the asset packs contain then.
