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Cheshire

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Everything posted by Cheshire

  1. I refer you to the big red warning once more.
  2. You grab the movement code, press control + a then hit delete and start over. There's not likely to be anyone that has done this before so you'll be somewhat on your own to figure it out.
  3. I think you'd have to edit some stuff to not make them all spawn right as soon as a map is created, but have them spawn with random spawn timers for that. Same with hiding them, you'd likely have to change some stuff around so the client knows which ones should and shouldn't be visible as right now it just renders them all blindly.
  4. Domestic connections tend to be geared towards throughput, not moment to moment reliability. But it's all up to you, if you think you can get away with it why not try it? Can always upgrade to a datacenter server if it turns out to be an issue.
  5. I know Nightmare is doing one based on the Web API. And I believe a user has made one in-game as well though I haven't seen them around for a while. It's definitely possible. Though I don't think anyone will really let you copy theirs.
  6. I was under the impression the client was compiled as anycpu?
  7. Glad to hear it! As an fyi, resource packs are made by generating an update. And they override any resources found on disk with what's inside them.
  8. I believe the default combat formulas don't work very well in general and are a bit skewed. You'd have to change those around in the formulas file on the server side to make it work with lower numbers.
  9. I'm sorry, but "I tried something and it doesn't work" is a rather difficult problem to diagnose. Maybe if you shared what you've done exactly someone can give some input?
  10. I believe you need JC to open the ports for you and send you the information.
  11. Do you have a folder in your client resources directory called packs by any chance? if so, please remove it and try again.
  12. Currently, there is no easy way to do this that is just instantly accessible. What I've seen some games do is use the API for this sort of thing, or simply warp the player aside and trade them stuff.
  13. I would honestly suggest looking at how the current system is implemented and either piggyback off of it or replace it if you want to keep it simple.
  14. Does the admin panel text work if you don't use Russian? I don't think the default font that panel uses supports all languages.
  15. That's odd, did you change anything in the language file?
  16. Have you replaced it with one from a fresh download or just changed the colours back?
  17. Did some more Unity tinkering today.
  18. If it's a framework issue, the client wouldn't even launch. The client should always create a logs folder when you launch it, and there should be logs in there.
  19. Interesting concept, curious how it'll pan out.
  20. Does their client log give you any information?
  21. If I remember the death event has some extra parameters, such as who killed them but I don't recall how to call these off the top of my head.
  22. I believe you'll have to compile the engine yourself and replace the file that's in the resources folder of the source, not the client from memory. Could be wrong though, but I know it's a separate file in either the project resources or on disk outside the project.
  23. When you compile the client, make sure you compile the server and editor as well as the connection key and version info changes when you do your own builds. That's how you're getting the bad version message, it should disappear if you compile all three and use those executables. Alternatively, you can hide the register button through the JSON UI layout files without recompiling the client. As for an API command to create characters, I don't believe this exists. Accounts yes, characters it can only display if I recall correctly.
  24. That should exist if you're using Beta 7 (prerelease). I would recommend using that version over B6 even without the feature, despite not being marked as the stable release it's actually more stable and is actively being developed for with bugfixes.
  25. Depending on what you want to do.. there's two steps from there. If you want to use the built in updater, just upload the folder as usual. If you want to use some other means of distribution.. you need to manually copy a few files and folders from the resources folder (off the top of my head): packs shaders gui\layouts fonts the other resource folders are no longer required as the asset packs contain then.
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