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Everything posted by Cheshire
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Get amount X of item Y stored in variable Z
Cheshire replied to Rinober's question in Event Questions
That's something I've already made this for: https://github.com/AscensionGameDev/Intersect-Engine/pull/384 Assuming I understand your idea correctly. -
No, that;'s just the port you connect to. It's unrelated to the database.
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Could you perhaps show or explain what this does a little bit better? That event page screenshot doesn't really show how it works in general gameplay after all.
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There's already an existing system for having multiple characters per account though. Why not use the existing system for it and make your desired adjustments rather than messing with new database elements?
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I've been tempted to add a new variable type that stores a location. It's not something I've done yet and not sure I will. But something along those lines may help. Other than that, a passcode system? Have the user enter a passcode that teleports them somewhere if they've unlocked it.
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Did you follow the setup guide? https://docs.freemmorpgmaker.com/en-US/developer/start/github.html
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Character Generator Sprites Are Off Center
Cheshire replied to Lyim's question in Questions & Answers
I guess you'd have to divide the height and width of the image by 4 to figure out what the actual size of each sprite is. That would be the easiest way I would guess. -
There's currently no way to only be able to apply one buff from a group of buffs at a time on a player.
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beta 7 isn't "officially" supported yet. Might want to mention you're using that here. Though I wouldn't recommend using it.. this being one of the reasons, it's not very well tested on a variety of systems yet. As a side note, Windows 7 is no longer officially supported by Microsoft so if that's related to the issue you're also peeped.
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Change Name Color of items in the GUI
Cheshire replied to PraySword's question in Questions & Answers
I believe changing the rarity of an object already does something similar? Though if they doesn't change the name colour then I'm afraid you'd have to change that behaviour in the source code. -
Unless you have an event that removes the image again that's probably what it'll do yes. An event stops processing when a player leaves the map it is located on.
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Moving the Paperdolls from 4 Frames to 8 Frames
Cheshire replied to TheQuokkaBloke's question in Questions & Answers
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Moving the Paperdolls from 4 Frames to 8 Frames
Cheshire replied to TheQuokkaBloke's question in Questions & Answers
If your entity frames changed to 8 I believe the same should count for paperdolls. -
How to drag & drop to upgrade equipment?
Cheshire replied to PraySword's question in Questions & Answers
There's no dragging and dropping for this unless you write that in yourself. The "easiest" way to do it without any changes to intersect itself would likely be the solution proposed by BabyLoves -
share a project with 2 different computers
Cheshire replied to gillous's question in Connectivity Support
Correct, although it might be easier to send him your client and editor files if you're using different graphics from the default ones or he won't see any of your game properly. And do keep in mind that you'll need to port-forward if UPNP isn't opening the port for you properly. -
share a project with 2 different computers
Cheshire replied to gillous's question in Connectivity Support
The easiest way would be to have a system somewhere that hosts the server 24/7, so you can put the client (and editor) on any computer you want to access the game from. -
This gets asked fairly often. Most recently answered here https://www.ascensiongamedev.com/topic/5593-change-map-name-location/?do=getLastComment
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If I'd do that it would definitely not go into 6.2 as it would break existing GUI layouts.
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You'll have to move it out of the box in the source code I'm afraid. It's not a huge edit, but does require you to compile it yourself.
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is there any way to create more bases for characters?
Cheshire replied to Hatsuya's question in Questions & Answers
I saw something in the sprite options about it. It's probably related to the idle and combat animations system. I'd imagine @jcsnider would know how to activate it as he wrote it though. -
is there any way to create more bases for characters?
Cheshire replied to Hatsuya's question in Questions & Answers
Don't quote me on this, but I did see some level of support for this somewhere in the code of 6.2 or 7 by memory. But I can't recall exactly how it works, or if it's only naming conventions for future plans. -
It won't be configurable on an NPC to NPC basis. But that's something I might get in for B7. There's already several pending changes I have to get approved first though.
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No, though 6.2 will become the stable build soon (TM).
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When it's done, essentially. There's no set release date or schedule for anything. We might have to do one more round to fix some bugs that were reported before that happens as well. You can use 6.2 as it is though, there's automated builds for it if you really want to use it now.
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There's some mechanic that attempts to rectify people's stat points on level changes (ie, when a class gets more stat points after the character was made) that's probably doing this. But I'd hazard a guess it's because you're doing something that isn't officially a thing. Technically speaking it could be a bug and also not. Because yeah, the delevelling system itself does not exist and isn't supported. But there's half functional code for it and the event system technically allows for it. Albeit imperfect.
