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Everything posted by Cheshire
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I'd suggest writing up the exact areas you need help with and doing some preliminary research yourself as that would probably make it easier for people to help you. As it stands your request is rather vague. There's no telling how far you are and what you do and do not understand.
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The entire mechanism you're trying to achieve here would likely require a few rewrites of how the system works at present. But, essentially to start with you'd have to remove the original checks that exist for casting spells.. ie target requirements and such. Then write up a new targeting system based on coordinates instead.. add a bunch of checks to see if it's even possible to fast spells there. Then change how the client sends spell requests along with the mouse position translated to a world position to the server and handle the rest of the new logic from there. It's definitely doable, but I'm not sure I'd say it'll be easy.
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The download page would probably be your best bet to start with: https://www.freemmorpgmaker.com/downloads/?do=download
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We're making changes to this option in Beta 7 so it's less likely you can click it by accident. Glad to know that fixed your problem though!
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Could you try and delete everything from your client\resources\packs folder and try again? It sounds like you unknowingly packaged up your resources and haven't updated those packs in a while.
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I'm not 100% sure about this, but I think this would be the easiest to do with a small source edit. Maybe someone can figure out a way to do it with events? As for giving players some time before they respawn, that would definitely require a source edit of some degree.
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Does sound play when you just have the play sound event going, and which version are you using?
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Just the paper dolls or the sprites as well?
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Details like this really shouldn't be handled server side though. Could have a tile attribute of sorts that plays a sound. (ie sound group attributes)
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6.2 is close to release, 7 is still a fair bit away because of the intended changes and refactors.
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Are you perhaps using the sprite files used to do entity animations in Beta 6.2? Those are slightly larger than regular sprite files provided with the engine.
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Please don't do this, unless you want your game to not work with a couple of maps and a few players. The only feasible way of doing this at the moment would be to make a source edit, and a method to determine what sound should be played on which tile.
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Not the most exciting thing in the world, but we've got mouse wheel scrolling on scrollbars in the client (thanks @Beefy Kasplant and @Tdogthedog!) and cross platform* copy pasting on the client to work now. *= Linux requires one of two packages to be installed depending on whether you're running a Wayland (wl-clipboard) or Xorg (xclip) display environment. The client will warn you in the chat box if you don't match this requirement.
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Uhm, yeah I think that's my fault and a bug. I saw the party system generated more objects on its own but it seems pretty much broken. Something I still need to fix. 😅
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That depends on what the error is exactly, though it could be anything to be honest. I did say it wasn't officially supported, the feature itself will be coming along with Beta 7. Could try and use git apply -3 patchname.patch But no guarantees it works.
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Did you make use of global variables anywhere by accident?
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Story Today I did this on my project...
Cheshire replied to SkywardRiver's topic in Design & Creativity
More of a technical update today, I've made a class that is capable of copying data to the system clipboard on Mac, Linux and Windows.. as well as paste data from it. I'm aware there's a ready made solution for this, but it has the tendency to lock up on Linux, and flat out refuse to work on most recent distributions. Likely not going to excite anyone here, but I did it. Now to implement it in the engine itself for chat and textboxes! -
How do I add more buttons to Main Menu?
Cheshire replied to Eridonis's question in Questions & Answers
https://docs.freemmorpgmaker.com/dev/sharing/applying.html -
It's part of Beta 7, but https://patch-diff.githubusercontent.com/raw/AscensionGameDev/Intersect-Engine/pull/334.patch works.. Unofficially.
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Which menus do you mean, exactly?
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How do I add more buttons to Main Menu?
Cheshire replied to Eridonis's question in Questions & Answers
There's a general Intersect discord: https://discord.gg/Mhu2yTF -
You can determine what order paperdoll layers are rendered in the server config file.
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How do I add more buttons to Main Menu?
Cheshire replied to Eridonis's question in Questions & Answers
Not so much a tutorial, but throwing this patch up on diffy.org might give you some indication. I'm afraid you can't escape the source code for this one. Though I believe Beta 7 has a more elegant solution, assuming people will write a plugin. -
i'm surprised this wasn't part of the engine already, so submitted it as a PR. https://github.com/AscensionGameDev/Intersect-Engine/pull/334
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Story Today I did this on my project...
Cheshire replied to SkywardRiver's topic in Design & Creativity
The next not really a project.. EDIT: Small update, it now sets channels accordingly for Local, Party and Global.. Remembers your own choices for All and System. https://github.com/AscensionGameDev/Intersect-Engine/pull/331
