Hello everyone, I've been using Intersect for a long time but I don't know why it happens that when I use the Crafting Option in the game it takes me out of the game after a few seconds, so I turn to you, I hope you can help me .
This is the error:
2023-08-26 20:23:10.616 [Error] InvalidOperationException: Control deleted twice
Stack: en Intersect.Client.Framework.Gwen.Control.Canvas.AddDelayedDelete(Base control)
en Intersect.Client.Framework.Gwen.Control.Base.DelayedDelete()
en Intersect.Client.Framework.Gwen.Control.Base.RemoveChild(Base child, Boolean dispose)
en Intersect.Client.Interface.Game.DescriptionWindows.Components.ComponentBase.Dispose()
en Intersect.Client.Interface.Game.DescriptionWindows.ItemDescriptionWindow.Dispose()
en Intersect.Client.Interface.Game.Crafting.RecipeItem.pnl_HoverLeave(Base sender, EventArgs arguments)
en Intersect.Client.Framework.Gwen.Control.Base.OnMouseLeft()
en Intersect.Client.Framework.Gwen.Control.Base.InputMouseLeft()
en Intersect.Client.Framework.Gwen.Input.InputHandler.UpdateHoveredControl(Base inCanvas)
en Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseMoved(Base canvas, Int32 x, Int32 y, Int32 dx, Int32 dy)
en Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseMoved(Int32 x, Int32 y, Int32 dx, Int32 dy)
en Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message)
en Intersect.Client.MonoGame.Input.MonoInput.Update()
en Intersect.Client.Core.Main.Update(TimeSpan deltaTime)
en Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime)
en Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
en Microsoft.Xna.Framework.Game.Tick()
en Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
en Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
en Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction)
en Intersect.Client.Core.ClientContext.InternalStart()
en Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown)