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NetSkeleton

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  1. Hello, I have a custom variable I would like to change when the player wears an item and then I would like to revert that change when they remove it. Hat worn = 0 Player wears hat.. Hat worn = 1 Player removes hat.. Hat worn = 0 I am playing around with events and I figured out how to add to a variable when they wear it but I can't determine a good way to check if they removed it without that becoming to complex. I am looking for what approach you would use mostly when using events for this issue. At the moment I have an event that runs on the item when it is used which adds to the variable and then equips the hat from that event. I was trying to make an event that checked when equipment changes but it is wonky as it will change the variable on any equipment change if it detects they wore something besides the hat. Thank you for any guidance on this issue.
  2. Hello, I was experimenting with common events and created an event which checks if a certain amount of time passes before doing something with the wait event but when the player starts the event in one map and then changes to another the end result of the event never occurs. Is there a way to accomplish this? Thank you in advance for your advice and assistance.
  3. Ok wonderful thank you, I will read your guides as I am sure it will help a lot. I assume by this answer it is only possible to do the math first and then output the result in a string after the fact and not possible to do math during the string output? I was hoping to do something like setting an amount of milliseconds to a variable and then dividing the variable output in the string so I could show seconds to the player instead. Example: Set variable time = 10000 Chatbox text would output: You have \pv(time) / 1000 seconds remaining. Expected output to player: you have 10 seconds remaining. Is this possible? Thank you for your assistance and advice. : )
  4. Hello, I am tinkering with making a game in this engine and have run into something I am confused about. I found that in an event you can add \pv{Variable} to output the value of a variable in your text but when I attempt to do this it does not appear to work. My first question is how should the above be formatted to show the value of a variable in chat or in a text window. My second question would be can I perform math in that so that I can change the output results? Example: You have \pv{attack + 2} attack points! If what I am talking about above is possible, what operators are allowed? Thank you in advance for your assistance. NetSkeleton.
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