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gallighanmaker

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Everything posted by gallighanmaker

  1. I really like to see this side of development, not just a pretty interface or big maps and systems for the players, but rather a part focused on the history of the game, lore etc. It was very good, congratulations and I hope to see more of this project. Good work and seeya!.
  2. Nice release mate!
  3. Basically you can protect yourself in copyright but this does not help anyone ripping your graphics but you do not allow anyone to use them. The graphics are only a small part of the iceberg, but security is complicated, creating a method that is not cracked is almost impossible as SkywardRiver said, if someone REALLY wants it, there's absolutely nothing you can do to stop them.
  4. Thank you guys, the feedback is very important. Soon I will create a topic for the project and I already have a lot of advanced things related to the server and client. I hope you like it.
  5. Hello everyone, Here is the interface of the project I'm working on. It may still change but that is the basic concept. I used Kenny's assets to create this interface and they are very useful. The project is being developed in unity, in the future I will create a topic showing the progress of this game. All panels are draggable When equipping an item it changes the character look All the design was made using free resources in the interface as well maps and character. I need to adjust some border edges and image positions but that's basically it. Suggestions are welcome, remembering that I am developing this project from scratch Seeya!.
  6. gallighanmaker

    WIP Nimue

    Very impressive mate, I've been seeing several interesting and different games. Games with own graphics make a big difference. Good luck in your project and I wish you success on this journey.
  7. What engine are you using? I liked the project and congratulations, keep this awesome work.
  8. I wanted to be able to resize the position of the elements, like the equipment label, put centralized to be able to remove some of the brown frame, etc, it would be interesting a new feature that could do this until the source is released @Refur thanks man!.. I will continue to improve the UI for the other elements.
  9. @James I'm uncomfortable with that, too. The engine works well with dark backgrounds and this complicates and limits editing but I need to see how to improve it or even change it. @Murdoc I thought it worked out well now. thank you @Essence Thank you, was used the same in the prospekt reborn of deathbeam, I have no idea where he found it or if he did it but it's beautiful. Update Character Panel:
  10. @xSherwiNx I did the interface and not the tileset, models etc, because the topic is to evaluate the interface ><, I really got idea of others artists but I adapted into the intersect and it took time and nobody did anything like it and it's not something ready so I said I made this interface In my point of view I'm sure, but okay. @Gibier Actually few use LPC, it is a good asset, was using it because it is FREE and can be used in any engine. @Murdoc thanks Update: New icons with beige tones, I do not know if I leave this way or I put a tone with brown:
  11. I'm already working on the icons, the base is good but I even thought of brown to match the rest. On the tilesets, only the hay is not even schematic, the rest is. I'm just using it for demonstration. Soon I will be posting the other panel like character, skill, inventory etc and updated icons, thank you for the feedback.
  12. Hi guys, here is some of the work I'm doing at the interface of my project called elder tales. I did this model in a short time and I could not handle the images very well but it is in progress, I hope you like it.
  13. Great job guys!, nice to see that work and we are all thank you!.
  14. Great update guys, keep working!.
  15. nice guide ! things to think about. Many developers need that stuff
  16. Thank you guys, I had not seen this option "non connected map", now already learned to organize maps, areas and their respective teleporters. Now I am creating some folder structures to organize better. Problem solved!.
  17. How i make this types of maps with new map system ?. Anyone has a suggestion?. Now all maps are connected and not in different files...
  18. Greetings folks!. I will start working with this engine and will post project advances with it, like many of the features already and am C # programmer, will be very good to study and advance the development of games. I always made games on unity but this engine has saved me time and effort, as I am limited time helps me magnificently.
  19. Game Name: Hero's Tale Preferred color(s): Your choice. Theme: Fantasy/Medieval
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