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gallighanmaker

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Everything posted by gallighanmaker

  1. here is an online image converter, I have no idea if it works, but you could try. Link
  2. i see a great advance in here, if you need help in network or UI let me know. I hope to see more like this, great job guys.
  3. I believe the best practice is autoupdates, here in the community has some examples, with this you can distribute only the launcher and it controls all contents from your game, so you can launch updates/patchs without having to send full client all the time back to your friends Edit by JC: See https://www.ascensiongamedev.com/topic/2297-jcs-game-launcher-updater-easiest-youll-find/?page=1
  4. Update: Panels and custom font
  5. @Giligis LPC is really great, i hope to see more of this.
  6. @Khaikaa Work on 16:9 aspect ratio resolutions: 1024×768, 1366×768, 1600×900, 1920×1080
  7. @Giligis I will update vitals with some effects on the texture and improve the edges. I need to change the ingame text font to have a better look and surely improvements will come. Thank you for your feedback.
  8. @Shilo I'll fix the bars with some texture effects and improve the borders. I need to change the text font of the project to look better when read, for sure improvements will come. Thank you for your support. It's very important to me.
  9. Today I implemented my interface concept in the intersect engine but still some things are missing and need other adjustments. Resolution: 1366x768 ..
  10. In-game test: 1600x900 I know that the bars are hardcoded to deplete towards the left but I still managed to apply vital graphics in format I wanted. I add character portrait. Order of numbers was easier to leave like that, it was not what I wanted but it's still good for now. Exp bar is still missing. 1366x768: http://prntscr.com/ii2wrx What do they think for now ?.
  11. Soon i'll be there Nice post, great jobs!.
  12. holy shi**** no, again, no... @SkywardRiver Thanks man, I hope some day implement this in intersect, as jc said, part with calculates the bars is hardcoded so I will not be able to do it now, sad
  13. gallighanmaker

    WIP Nimue

    Your tilesets graphics is amazing, nice to see your project growing up..
  14. OMG! this transformation is awesome dude.
  15. I know , I wanted to do it for those who do not know how to handle python and prefer something more 'executable'.
  16. @Blestro I already found a pixel art to make the characters, items and paperdolls. But I still need a tileset maker, do you have those skills?
  17. Life and mana bar separated:
  18. @drikorios in the future I'm going to change the hotkeys icons for a more visible design and not use kenny's but it fits well in the design I wanted.
  19. @jcsnider it's just a concept, I wanted it to apply 100% in the engine but I'll wait for source to leave it that way. But is it possible to leave in current release in this format ?. Edit: I can make with two circles or something like that.
  20. @Khaikaa kkkkk python is very good, you should try it. I am creating in C# to make peace with you Update: C# Version: https://mega.nz/#!X4MHQbBb!iU1FJ9ItdvE0D33q0vbjk49dmHQ-medZ9r44tVhKq_U Screens on topic.
  21. @SkywardRiver I was thinking about it yesterday, when they showed me a photo just like you posted above, but I used this concept to make my own UI: My design is really similar to Dark Story, but still think the model with the circle is different and I not see any problems, I believe the concept of the project itself is different. My idea was to leave the hotkeys similar to wasd movements But I understand your point. @Blestro kk, thanks for the tips man, but I believe that I will upgrade UI with the circle. @Refur thank you for the feedback, your project is awesome, it is good to see you guys sharing ideas. @Capivarinha @Khaikaa Thanks guys, helped a lot in my ideas, keep your eyes on this, more will come. Thanks!
  22. Hello Guys, I would like feedbacks... I've been working on interface concepts for my project and at the same time implementing this new interface It is basically an alpha version of the main menu and in-game but I will gradually adjust it. Main menu: https://i.imgur.com/OMqPgDv.mp4 in-game 1: In-game 2: In-game 3: Some elements may be unalignmented but I'll fix it later. Thanks
  23. Totally possible if the server is hosted on a machine where you and your team have access.
  24. Hello guys, The script executes queries in sqlite database and exports the results in '.json' file format for use in website application like bootstrap source and any other ways. With this script you can export custom data and create systems, like ranking, user list, banned characters list and others functions. An easy way to integrate systems without having to write many lines of code to export this data and use in some way. You can use cron to run this script or even the windows task scheduler. I hope it helps someone. Screens: Python Version: 3.6.4 To run this script just install the libs and change the path of the database file. Script attached , feel free to use and modify. python-connector.py Update C# Version Result: Download C# project on link: https://mega.nz/#!X4MHQbBb!iU1FJ9ItdvE0D33q0vbjk49dmHQ-medZ9r44tVhKq_U @Khaikaa its that my friend, now I make peace with you kk.
  25. Hello everyone, I have changed all interface of the intersect engine and I would like to know if the text object is possible to make an outline aspect for better visualization. Example: I looked in the configuration xml file but found nothing that has reference to do that. If anyone knows if it is possible, let me know. After this I will change the game font but I already saw that tutorial here in the forum. Thanks for now.
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