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Everything posted by gallighanmaker
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Story Today I did this on my project...
gallighanmaker replied to SkywardRiver's topic in Design & Creativity
Hi guys, today i finish an sword animations in all character base positions: Still need some adjusts but its a start. Preview: I need to improve the belt where I hold the sword, especially in side movements. xD. -
Story Today I did this on my project...
gallighanmaker replied to SkywardRiver's topic in Design & Creativity
Work in progress -> animations test Idle attack xD -
Story Today I did this on my project...
gallighanmaker replied to SkywardRiver's topic in Design & Creativity
I'm developing an online platform using unity engine for my project but it's just a prototype where I have full control of the source I'm currently playing with character animation: not look at the tileset xD Soon I will post some more advances. I am also thinking of making a mouse over system and hide player name, only appear in this mouse event, would be a good practice ?. I created an outline text object where I missed in some engines, makes it easier to read names etc. but still needs some tweaking for a good look. -
thank you guys for making clear the terms of use for this tiles and for those who try to use in their projects, at least it is some reference in tileset creation
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you can use as a reference to create your own tiles, I believe it can not be legally used as long as you have an original rpgmaker copy or something like that
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Creating an enterprise for a videogame with Intersect
gallighanmaker replied to Peaverin's topic in General Discussion
indie studio > all- 5 replies
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- enterprise
- videogame
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(and 2 more)
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Tiles Example of use Creditds: Liberty
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@NewWun Hello mate, i make a script for do that, here is the download link: CustomScript_IntersectEngine.zip Instructions: There is two main files: CSharpConnector.exe and config.ini [CONFIG] ;your database path DatabasePath=C:\Engine 2D\Intersect Engine\Intersect Engine Beta 4.8.1\Intersect Engine Beta 4.8.1\Server\resources\intersect.db ;delete all player switches change value to 1 DeletePlayerSwitch=0 ;delete all player variables change value to 1 DeletePlayerVariable=0 ;delete all server switches change value to 1 DeleteServerSwitch=0 ;delete all server variables change value to 1 DeleteServerVariable=0 Observation My script creates a backup file before executing the commands in folder where it is running exe file in a bkp sub directory. Conclusion After choosing what to delete in the configuration file, just run CSharpConnector.exe If you want to run the script on a specific date or specific time, I recomend you to use windows scheduler itself, it does that for you, that is, just schedule it with your own routines. Any questions just let me know, I hope I have helped you.
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@NewWun i can make a script for do that if you request.
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How to unstealth on first attack?
gallighanmaker replied to Matthew S's question in Questions & Answers
I think this is something of the engine and hardcoded for now, you will have to wait for source code or someone understands this as a possible fix. -
DB Browser for SQLite, you can edit, querying and save easily also is free!
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Holy god 53 pages. Nice man, you make a good job, help a lot
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Without the source code this can't be customized. You can create your own art from the main menu with news and modify in the interface xml file.
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Hide player names and texts
gallighanmaker replied to gallighanmaker's question in Questions & Answers
@jcsnider I was already imagining it, but thanks man. -
Hi guys, I have not yet use much this engine because I am waiting for my characters and tilesets to be ready but one thing I noticed and I didn't like is visible names at all the time of players and npcs etc... Would it be possible to hide names and appear only with an event on mouse over ? or something like this. I didn't know if this exist, so I posted in 'questions', maybe it is a suggestion case to the developers. Thanks.
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Story Today I did this on my project...
gallighanmaker replied to SkywardRiver's topic in Design & Creativity
@SkywardRiver I'll send a message so we can talk. The quality is great and fits what I need. Besides good programmer is musician, holy shi* -
Talvez por eventos você consiga mas é melhor o global assim centraliza tudo como nos principais MMORPGs do mercado.
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Isso é algo programado na própria engine, talvez com a source liberada você possa fazer isso, porém eu acho uma mecânica boa do jeito que está, se não vai parecer um mÃssil teleguiado no inimigo.
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Wow, awesome animation man.
- 30 replies
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- side
- side scroller
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(and 3 more)
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sunny as hell and rain as hell to.
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Story Today I did this on my project...
gallighanmaker replied to SkywardRiver's topic in Design & Creativity
@SkywardRiver nice song dude!, you make soundtracks for cash? -
@PhenomenalDev kkkk like a salmon
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Are NPCs able to have more than 1 drop?
gallighanmaker replied to Own's question in Questions & Answers
Hi, In beta 5, http://prntscr.com/ikp3m0 -
Story Today I did this on my project...
gallighanmaker replied to SkywardRiver's topic in Design & Creativity
Character equipment icons: Boots icon need opacity ajust :x -
holy shi*, fucking sun at brazil. DELETE FROM photos WHERE username = 'gallighanmaker' hello girls (or boys?) whataver :^ kkkkkkk :>
