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Austermann last won the day on September 26 2022
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Castiel reacted to a post in a topic: Change exp label to % with decimals
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Eric Matyas reacted to a post in a topic: Sharing My Music and Sound FX - Over 2000 Tracks
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my game does not save settings
Austermann replied to nicolascornez's question in Questions & Answers
Aru, who never played an intersect game have this problem. Can only occurs at newest versions. If you already have a registry in you PC, any config saves everytime, but if u try download in a new PC (what never been opened any version of intersect client.exe) and try change any config, it doesn't work, ever back to defaut. -
MaximkaGoodok reacted to a post in a topic: Change exp label to % with decimals
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Austermann started following Eric Matyas
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Sharing My Music and Sound FX - Over 2000 Tracks
Austermann replied to Eric Matyas's topic in Resources
You sound tracks area really Insane, i want to use in my game, theres so many... My game is Medieval / Fantasy. I've listened to over 50 and they're all amazing!!!! -
Austermann reacted to an answer to a question: 0.7.1.42 Improvement in character window?
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Siege reacted to an answer to a question: 0.7.1.42 Improvement in character window?
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0.7.1.42 Improvement in character window?
Austermann replied to Siege's question in Questions & Answers
You need only to rebound that, i made one myself and just change the bould to more to right and it's works. for change the atributes name, you only want to change in Client_Strings.json -
Weylon Santana reacted to a post in a topic: Change exp label to % with decimals
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Artheios reacted to a post in a topic: Change exp label to % with decimals
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Artheios reacted to a post in a topic: Change exp label to % with decimals
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Cool, i can do that ofc. That's no problem, i know how depressing is see you current exp is low and the exp to next lv is a really astronomic number, that's make me really bored, that's why i make this xD
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Austermann reacted to a post in a topic: Change exp label to % with decimals
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Arufonsu reacted to a post in a topic: Change exp label to % with decimals
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Austermann started following Change exp label to % with decimals
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Hey guys I came to share a way to change the EXP label to % with decimals. Some players know how anoying and frustrating when you get lv and it's show 315171737819273171312751358109131 of exp to next Lv. So, i changed that to show in % with decimals, you can change many as you want. How to do that! Go to: Intersect.Client Interface Game EntityPanel Open EntityBox.cs Find: private void UpdateXpBar(float elapsedTime, bool instant = false) Add: var percent = targetExpWidth * 100; ExpLbl.Text = percent == 0 ? $"{percent}%" : $"{percent:0.0000}%"; This one have four number 0 after the first number, like: 0,0000% I just disabled the: ExpLbl.Text = Strings.EntityBox.expval.ToString( ((Player) MyEntity)?.Experience, ((Player) MyEntity)?.GetNextLevelExperience() ); just putting /* before and */ after Because if i want to change back, just delete the last 2 lines and enable "ExpLbl.Text" again Look how it is. Before: After: Look how it's appear at my game. (the private void) That's it!
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Austermann reacted to a post in a topic: [Client] [Development Branch] Minimap Plugin
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For some reason, the Cleanse is bugged, it's taking off the icons at top when using in a player with buffs, but the stats bonus remain, but the icons with the time remain disappear.
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It's Private, we cant see.
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HOW DO I SET THE RESPAWN OF MY CHARACTER?
Austermann replied to Marsa Online's question in Questions & Answers
You can put a respawn in a city making a common event with a variable. First, create a Player Variable in boolean with name: Spawn city 1. Second, create an Event and put it to give the Variable. Example: Statue of Life. When a player inteact with this event it will give the variable. Third, Create a Common event and put it "On Respawn", put the same name: Spawn City 1. At Spawn/Execution Conditions put: Condition Type: Variable is... Player Variable: Spawn City 1 Boolean Variable: TRUE And at Commands, put: Warp. Chose where you want to respawn when die. Aaaaand it's done. You can create many spawn points at this way. But whenever you need do change the spawn potion you need to up to put the old variable false. -
Yo, send 15 USD to help o/ Its not much but is what i can affort atm.
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Create variable with input variable after /command
Austermann replied to Austermann's question in Questions & Answers
Works Thank you ♥ -
Create variable with input variable after /command
Austermann posted a question in Questions & Answers
Theres a way to create a variable when at input variable? Example: the new guild update need a player variable, but i want to create the variable with the commandn like: /createguild Avengers Then guild Avengers will be created.