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Push

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Everything posted by Push

  1. If you are on the latest 7.1 build - there are instances available as a feature. You can set the instance to only allow 1 player on the map without others seeing them/the same NPCs.
  2. Just to be clear - events do NOT allow you to remove Bound spells from players. Though an enhancement request should be made to have it implemented, as it seems most logical.
  3. Are you asking if side scrolling is possible?
  4. Yes you can. Use conditional events.
  5. There have been a few official game releases with the engine. Leafling, Nightmare, and Pirate Souls. with 200-300 concurrent players being the peak of what has been tested. There are still some major issues on Main branch 7.1 and it would not be advised to release a game on it until its complete, and the stable version 7.0 may not have some features you want like instances.
  6. The 'Walk-of-Shame" when you die and are sent to Limbo.
  7. Finally got a teaser up. Check out some Closed Alpha footage!:
  8. This is a reported issue: https://github.com/AscensionGameDev/Intersect-Engine/issues/1298 It happens to me as well.
  9. You can set the sell price of each item (in the Shop) - which makes it different then it's default sell price (value set on item itself) If you do not set a sell price, and have 'Blacklist' enabled - items sell at their default sell value.
  10. Client > Config.json > 1st line "Host": [put your IP here]
  11. Daywalkr posted this is the discord awhile back if it helps:
  12. I believe he is referring to changing how fast a player moves depending on their Speed Stat. The formula is hard coded (at least in Stable Branch) There was talk on separating Movement and Attack speed so it may have changed in Main branch.
  13. I always enjoy seeing progress over a long period of time. I generally don't complete maps from top to bottom, and instead get a rough draft/framing done and add/change as time goes on. This is an image of the 1st town from Nov 30th 2018 when I began developing the game, and a current image.
  14. Either have to make the papperdoll bigger/adjust it. Or you can also use the "Change Player Label" command to add a title. (would be plain text though not image)
  15. Can't view the image with that link. I posted here so others could see it:
  16. Updated main post with more image/info. We are still looking for a few more testers for our closed alpha test phase. If you are interested, join/download: https://discord.gg/q76qNMfWPE And an updated look at the current world map:
  17. Here is the version I made, it doesn't use 'exp' and rather just a 'semi-point' (i.e. +0.1 skill) (The first branch is a skill level check for that particular bench) Everything fits in one event, and you can adjust the odds of gaining skill points by adjusting the Random Numbers. If you want to use an 'EXP gain' type of system, you will need to do a bit more scripting to check for each range of experience numbers and can get tricky. The easier way would be Artheios method or resting the EXP to 0 each level and adding a new Player Variable to keep track of Craft Level. You will have to take into account each level requires the same amount of EXP though.
  18. As you have it set: It will continually level up every time it checks & Meets the requirements. as Artheios mentioned: add a "set player variable cooking exp (Set 0)" . Also the way you have it set, you would only Level Up if the EXP was exactly equal to that number.
  19. Sounds like there's an error in the JSON. Maybe a missing , or something. (though maybe then it would crash the client?) I would try replacing the JSONs you changed with a vanilla copy and see if that solves it. Then you'll know if its the JSON or not.
  20. Reworked the first low level dungeon and ran a few tests of the mini-boss. Explore the Crypts underneath Oldtown and put the Impish Lord to rest! Unlock the crypt's chamber and find a way to summon the Impish Lord. Team up and take down the Impish Lord before his undead servants rise from their graves.
  21. logout = /onLogin change variable (currently /onLogin is broken in the latest stable version) death = /onDeath change variable. Idle = handled through a timer (this can be buggy) Server Crash = this was reset through some weird work around in the event, and I forgot exactly what/ BUT, as JC mentioned - doing instances /locked rooms is not great through events and you are definitely better off waiting for instances to be released.
  22. 135 seems to have solved the issue - at least on my end. I had the same issue as you.
  23. Fantastic work!
  24. JOIN THE CLOSED-ALPHA TEST: Discord / Download : https://discord.gg/Gbgxvdy5FR Closed Alpha (Phase 2) Begins Nov. 18th 2022! FEATURES
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