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froggy

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Everything posted by froggy

  1. While it sounds decent, extra stuff like this will most likely be available from other people who made their own changes to the source once it's available. I do however agree with most of your first post.
  2. froggy

    WIP World of Adea

    Intersect Beta 1 is out! That means we're moving closer to player testing! Currently working on: Quests, Questchains, Paperdolls, Items, NPCs(custom with GCH!), and various other elements like resources, spells, etc! Once i've caught up somewhat with all the developing compared to all the mapping that's done, i will go over all the content, fix up the last of the maps required(some dungeon parts, puzzles, event driven stuff, and various other things), including making sure the cosmetic details are top notch! And then player testing will be right around the corner. This will all take a while but i'm sure it will be well worth it!
  3. If i understood him, he wants to have them sheathed on the back for larger weapons, and perhaps on the waist for smaller weapons?
  4. @jcsnider I edited the post, but it stopped dc'ing me, must have been some other reason behind the dc's.
  5. froggy

    WIP World of Adea

    Thank you! The zone above Nusst is 65, Nusst is 75(including surrounding maps east and west of the actual city, that are outside the city walls), and the zone below Nusst is 60, and houses two dungeon, whereas one is smaller and gives more backstory to the bigger one. Thank you!
  6. All of my tilesets are longer than 2048, this prompts a message when starting the editor that the tilesets are too large and won't load for older machines, then it disconnects me and exits. What do i do? Uh, after trying a few more times it let me log in without disconnecting me, nevermind i guess? Also VERY nice job guys!
  7. froggy

    WIP World of Adea

    Ahhh I see what you mean now. I haven't gotten around to that. I included the left side there to show the gate and mountain side. I've only done the trees, grass, and smaller flowers, if you look at some of the other screenshots from the same zone they'll properly depict what the finished product will look like.
  8. froggy

    WIP World of Adea

    @Kibbelz I definitely understand it may seem like it, however this tree grows in the northwestern region of this continent, two forest zones bordering to the capital, and then the defender's point town which protects from the bridge shown in the defender's point screenshots. But i will definitely try to get some other content up here! Thanks Also it hit me, did you mean the Defender's Point maps don't have enough detail? Open the image in a new tab and zoom in, i can't add more detail without cluttering the maps.
  9. froggy

    WIP World of Adea

    A bit delayed, but still, a few new screenshot updates before Beta 1! Defender's Point: Rockhill Mines Teaser: Extremely unfinished, but still wanted to share, guarantee this will be an amazing town once the atmospheric parts are added, lights, hue, more cosmetic detail etc. Rockhill: Also update first post with these.
  10. froggy

    WIP World of Adea

    Hello! I've not stopped working on the project, just can't stream like before due to school and such, and waiting for the next big update! I'll have some new screenshots to show soon!
  11. Inspired by the directional block thread some other user made. How exactly does this work? I can't figure it out.
  12. Could someone explain How i would ute The z dimension feature?
  13. Niko got it right. Right now my main world is about 340 maps~, took a while to create a world screenshot, and then opening it actually took a good 30-45 seconds in photo viewer/paint/photoshop. I'm afraid if i expand more i won't be able to open it. One of the aspects of my game is i want it to be open world. Having the world be even 2000 maps would be fine, as long as you can section off the part you want screenshotted.
  14. So i have a bit of a problem that i think has two solutions. First off, if i make my main world any bigger it's going to be problematic to both create & open world screenshots. However, i still want to have that open world going, so is there anyone who knows of a way to connect an unconnected map to the main world without adding it to the map grid? The other solution would(and i think this is the best option, or some variant of it)to be able to limit how much you screenshot. Perhaps being able to box an area with the mouse and then screenshot that selection(on the map grid). Honestly right now my computer, which is pretty decent, takes a long time to open the current world screenshot.
  15. So source is going to be released with beta rather than final version? Any estimate on beta release?
  16. froggy

    WIP World of Adea

    I will try to stream a bit more, i dev a lot more sporadically now due to my studies and other obligations. Also thank you for the compliments
  17. froggy

    WIP World of Adea

    Updated the Class section, Features section, and Screenshots section with new things.
  18. The migration tool is not included, the server is telling me that it is expecting update 5, and that i'm at 4, and my current migration tool says that the database appears to be up to date. Am i doing something wrong?
  19. First! Also, great job!
  20. froggy

    WIP World of Adea

    World of Adea Using Intersect Engine Before you read on, many things are subject to change as i see fit, and much will be. I am currently the only one working on this project. I appreciate all comments, both negative and positive ones. If anyone has any input whatsoever, don't hesitate. Thank you! Update 31/10 -17 Restructured whole first page with new information Update 12/1 -17 Updated What's Next with new info (because of Beta 1 being released) Update 6/1 -17 Updated Screenshots section Update 4/7 -18 Doing a public playtest What the game is about Features Screenshots Classes Current Progress & What's next?
  21. Home from vacation, getting back to work!

  22. The thing is, they're all within the same dimensions. I checked with one of the sprites that wasn't corrupted(checked the old one of the corrupted sprite), and they fall within the same dimensions. I just noticed that the sprites that are cut off like this are the ones that i messed around with in photoshop previously to get different colors. It would be cool if you knew what i could do to fix the problem, if not, it's not too big of an issue to scrap the sprites.
  23. Hey Damian! I used your converter, which worked for some sprites and not for some, this happened to a few of the sprites: http://imgur.com/a/4N83g the one with 3 columns is the original
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