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Everything posted by froggy
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Is there a way to detect your REAL LIFE location?
froggy replied to a question in Questions & Answers
Well that's good, I was about to give you proper shit if that was not the case.. -
Is there a way to detect your REAL LIFE location?
froggy replied to a question in Questions & Answers
Have you shared this on the forums somewhere? -
Woop woop! Time to test this out! So excited for all these new features. Great job everybody!
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Hello everybody! With Intersect B5 is fast approaching with some new awesome features I decided to work on getting most mapping done for the next testing phase! If all goes well, people shouldn't be able to clear all the content as quickly as the first testing phase, and I might even be able to keep the server online 24/7. However, as i said, i'll get most mapping done, there's a lot of connecting and continuity between zones etc that needs extra attention. To give people a grasp of what I have planned for beta 2, the current world is about 750-800 maps, not including any indoor maps. Once Intersects B5 is released, i'll start working on everything non-map, e.g equipment, pixel art, quests, dialogues, new NPCs, spells, spell GFX, sounds and music, and so much more! That is all for now, i'll do some more updates in the future, though it might be a while, since i'm mostly mapping right now. https://imgur.com/6LNEEBM https://imgur.com/9nqmbcL https://imgur.com/aIXfwO2 https://imgur.com/5cN02Kx Last two here are reposts, but worth reposting since it's planned for beta 2 https://imgur.com/Vpu0yuv https://imgur.com/UAYuXl5 Hope everybody is as excited for the future as I am!
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Will there be some type of item rank feature in a future update? Perhaps adding your own ranks and color to match the rank through the server config.xml?
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With the announcement of Beta 5 I felt like i should make a post and step up the progress. A lot has been done since i had the playtesting going a few months back. Mainly posting now to let people know the project is not dead, I am working on it. As of right now I don't want to spoil anything. What I can say right now is, the playtesting phase allowed people to reach about a max of level 18~, some people grinded to 20-22. Next update will feature another massive town, two new zones, and if you haven't played my game, one zone is huge, avg. 100-150 maps, only counting the outdoor parts. And with dungeons to go with it, that will allow people to reach perhaps level 40~, we'll see how i decide to divide the zones level wise. To put it into perspective, that's about twice the content of the previous test phase. There's a lot of work ahead before i can let people access the new content, but we'll get there. I will post compiled updates from now on, rather than bits here and there. One last thing, i intend to allow people to play the content currently available! Soon (I will make a post when) i'll let the server running from home, and then get a dedicated server some time in the future.
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Will there be some type of function to close the server down except for those with administrative access?
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Very nice.
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In the server config you can set which layer has priority over what.
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A small update: I have corrected many of the errors discovered during playtesting, as well as fixed some minor things that were missing. After that I started gathering, deciding, appointing, and applying new/existing resources for the upcoming zones, and planning layout and flow. Progress has been a bit slow lately as i'm very busy with other things, but it's progress none the less. More to come later!
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In the class editor you can set a class to be hidden. There's a checkbox.
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An (almost) old swedish fart edited for resizing the image, it was really in your face at its original size..
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The scaling stat enhances the damage. Say you input Attack as the scaling stat. Then set it to 100%. It will then scale the weapons damage by 100% of your attack stat. Or if you set it to 125% scaling, with 50 attack you would get a bonus of 62,5, rather than 50. The cooldown reduction afaik reduces cooldowns for your character by a set percentage.
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Yeah i guess you could make the event trigger another event on another map when it reaches a certain point?
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I'm currently doing changes to the game itself, with parts that are in the parts i wanted to alpha test. Just a "down for maintenance" would suffice, so that i can perform tests without players trying to do the content im changing
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Can i make an event, or NPC patrol a specific route across several maps?
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I can't seem to find any option to disable players being able to log in? Is this not possible?
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Thank you for the nice words You are on point, there are a lot of features i intend to add once we can add custom features. For example, there will be rarity tiers, with bosses having unique drops classed as "epic" or something along those lines, like a standard MMO. The forgotten king encounter is supposed to reset if you do not kill him. I will look into this! When you advance your class to soldier, wanderer, or ranger(ranger not ready yet!) you lose spark which is a magic spell, and restore. Restore was created mainly to allow players a bit more safety while starting the game. There will be other restorative skills further down the line, which differs and varies depending on your class. There'll be plenty of variations since there are 28 classes in total, 29 including Adventurer. I will also fix the cursed skin quest, error on my part Thank you! For feedback i mainly wanted to know what people thought about balance, writing, etc, and maybe find some bugs or errors that ive missed! I'll definitely look into having a discord channel once i'm further in development
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Thank you! Please do, looking forward to your feedback. A slight update for you all, after the weekend i will resume work on the upcoming areas, which are already mapped! And i'll try to keep you guys updated regularly with what i'm working on, and some screenshots
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Right now the player sprite is looseleaf, meaning this: With the items in the GIFs made and paperdolled by me. With future intersect releases i intend to hire a GFX artist to make some custom sprites and perhaps items that suit my choice of tiles. So while this is what you would play with now, it is not the finalized product. On page 2 i posted a lot of my custom items, and some spells(not made by me though), maps you can find on pretty much all pages in the thread. And here is a sprite that i made: (zoomed 300%) Potions will have a cooldown! Intersect currently does not allow cooldowns on items. Also great job finishing the first dungeon Did you also complete the small puzzle dungeon after that? (In the eastern forest)
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Has anyone completed the first dungeon or played a bit after that? Noticed there were some new accounts but i have no idea how far people played Server will be left up all weekend for anyone interested!
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Thank you! The server will be up for atleast a week or so i'd say. And even though the area currently available might seem small based on what level you can reach, there are still loads of things to do!. A lot of the items i have made myself. It's a big mix honestly haha .
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Great news! I feel the game is ready to be tested, despite certain things still missing, it can still be played. I've blocked off certain areas that are not finished. I would really appreciate any and all feedback, this testing is intended for me to see what i could change, since nobody but me has played the game as of yet. Currently you can reach about level 15, it's not very far into the game, i am still waiting for a more developed intersect for some fundamental changes before i open up the rest of the world. I will unfortunately be very busy with work the coming two remaining weekdays, but i will keep track of the website and log in shortly during the evenings, meaning i won't be here to help a lot.
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While i do have a small list of things i need to get to fixing before i release playtesting to the public, i was wondering if 1-2 people might be interested in doing some testing first? I'm sure i can expand that list with things that absolutely needs to be fixed before i open it to the public. Keep in mind, you get to play everything, but with the sole purpose of feedback for any bugs you find, or things you think i should alter before release. Those interested please PM me.
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Hello everybody! As promised I'll get better at posting updates. Currently having some friends of mine do some testing before i release a playtest of the first few zones. While i do intend to have the playtest ready shortly, there are unfortunately quite a few bugs/things i do not intend to keep for beta/full release. Things that i would need Intersect to be in open source for. To remedy this i have added temporary things which i will change once i'm able. This is the part that will be included in the playtest: And this is how far i've started developing, just to give you a scope of how far we've progressed:
