Jump to content

Kibbelz

Elite Contributor
  • Posts

    1741
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by Kibbelz

  1. Glad to see you're still around cory! Your project looks super interesting, I hope I can convince sherwin to convert to Intersect when we release. I'd gladly help you guys make the conversion since its such a shame that cool project is in VB6. (If you decide to of course) I'd love to test it sofar if you don't mind
  2. I downloaded it again, got the same error again.
  3. Ok when I log in this morning I get another error. here is the error log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at OrionClient.ClientGraphics.DrawMapAni(Int64 locX, Int64 locY, Int64 LayerNum) at OrionClient.ClientGraphics.Render_Graphics() at OrionClient.ClientGameLogic.GameLoop() at OrionClient.ClientGeneral.startup() at OrionClient.frmLoad.frmLoad_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Pokemon Orion Client Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/Pokemon%20Orion%20Client.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1067.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- sfmlnet-graphics-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-graphics-2.DLL ---------------------------------------- sfmlnet-audio-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-audio-2.DLL ---------------------------------------- sfmlnet-system-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-system-2.DLL ---------------------------------------- sfmlnet-window-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-window-2.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. So many bugs bro
  4. Its good to still see you're doing this John. Keep it up man! Is Murdoc still lending a hand with the graphics?
  5. Logged in, It looks great my screen name keeps disappearing when stepping on certain tiles
  6. yeah whenever I try and register is keeps crashing on me. here is the error log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at OrionClient.CryptoMod.EncryptOrDecryptFile(String strInputFile, String strOutputFile, Byte[] bytKey, Byte[] bytIV, CryptoAction Direction) at OrionClient.frmMenu.DrawCharacter() at OrionClient.frmMenu.pnlNewChar_VisibleChanged(Object sender, EventArgs e) at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e) at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e) at System.Windows.Forms.Control.OnParentVisibleChanged(EventArgs e) at System.Windows.Forms.Control.OnVisibleChanged(EventArgs e) at System.Windows.Forms.ScrollableControl.OnVisibleChanged(EventArgs e) at System.Windows.Forms.Form.OnVisibleChanged(EventArgs e) at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Pokemon Orion Client Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/Pokemon%20Orion%20Client.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- sfmlnet-graphics-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-graphics-2.DLL ---------------------------------------- sfmlnet-audio-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-audio-2.DLL ---------------------------------------- sfmlnet-system-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-system-2.DLL ---------------------------------------- sfmlnet-window-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-window-2.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. It then takes me to the create char screen, I create my char and get another error saying that I need to check I entered the right password with the frmmain loaded. It then crashes giving me this error. Here is the error log: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at SFML.Graphics.Texture..ctor(Byte[] bytes) at OrionClient.ClientGraphics.LoadTexture(Int64 Index, Byte TexType) at OrionClient.ClientGraphics.DrawMapTile(Int64 X, Int64 Y) at OrionClient.ClientGraphics.Render_Graphics() at OrionClient.ClientGameLogic.GameLoop() at OrionClient.ClientGeneral.startup() at OrionClient.frmLoad.frmLoad_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Pokemon Orion Client Assembly Version: 1.0.0.1 Win32 Version: 1.0.0.1 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/Pokemon%20Orion%20Client.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- sfmlnet-graphics-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-graphics-2.DLL ---------------------------------------- sfmlnet-audio-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-audio-2.DLL ---------------------------------------- sfmlnet-system-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-system-2.DLL ---------------------------------------- sfmlnet-window-2 Assembly Version: 2.2.0.0 Win32 Version: 2.2.0 CodeBase: file:///C:/Users/James/Desktop/Pokemon%20Orion/sfmlnet-window-2.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  7. I want to try this, however nothing happens it just says "starting game" on frmLoad :/
  8. 143
  9. looks good to me.
  10. I remember from the RPGMAKER pokemon mod, there was a .ini for all of the pokemon up to 4th gen, using this data I was then able to convert it into binary data for an editor in eclipse origins. I suggest you do similar to save time ;')
  11. Ascension 4ever
  12. I'd honestly prefer the original if you fixed those tree/bush things at the back. Just my two cents, go with what you like, reason being you're more likely to stick with the project which is somthing we'd all prefer to see.
  13. Sounds good dude, sign me up. If its good I may lend you a hand once i get more free time ;')
  14. Very interesting graphics for a PMD game. I don't know if i'm still known in the PMD game community or how its developing nowadays since i've not been in it for years, but I know how to make all the systems such as recruitment and random dungeons etc. I can tell you how to do it if you're interested some time, however I don't have any time nor interest in the genre anymore regretably. I can send you an old copy of my engine if you wish to copy code (was written on eclipse 2.0 in vb6 however the syntax is very similar to .NET). I also suggest you target english since more people speak it and thus you'll get more players. Make speaking french encorraged in game. I wish you all the best on your game though.
  15. I can't seem to get the download to work... It keeps freezing when I try :/
  16. Kibbelz

    [WIP] Life Forge

    If you look at the style you're trying to mimic, they don't have random branches crossing over, the tree stumps are also not defined. The trees intertwine between the tiles, if you make it so that there is no difinitive tree trunk per tree i think you will get what you're looking for. I'm no artist but thats my two cents.
  17. Kibbelz

    [WIP] Life Forge

    I aprove, a very nostalgic and classic enterance to a game. I'm a little unsure of those tree's at the back, they look really weird to me.
  18. Yeah there is a wind system that randomly adds a velocity of up to 3m/s in either direction.
  19. Kibbelz

    [WIP] Life Forge

    The graphics are nice, I hope to see a conversion to Intersect when its released ;')
  20. Thanks for the feedback man.
  21. Hey guys, as a freshman at Uni, I need to make a project over christmas. This is a pretty terrible game if you ask me that only took me a couple of hours to program. The language it is programmed in is C and unfortunately I can't change the terrible graphics since I have to use a specified graphics drawing library, for drawing rectangles and circles. If anyone has any free time, I'd love feedback, I'm not looking for improvements i'm only meeting the design specification. When I'm done and after reciving my grade, I'll release this open source at a later date. Now I'm hoping you guys don't need to install any library files otherwise people are going to rage at me whilst I'm asleep :/ The design spec can be found here: Remember, I'm not looking for improvements or what you personally think is missing. I'm just looking to meet the design spec since that is what I will be graded on, nothing else. The download is here: http://ascensiongamedev.com/resources/filehost/866649dbf5af53ec5434878ca8c145aa.rar Note: When the game actually starts, keep focus on the command log window otherwise the game wont recieve keyboard commands!
  22. Nice share.
  23. Interesting, Surely you could just re-size the tile_x and tile_y constants?
×
×
  • Create New...