Jump to content

Kibbelz

Elite Contributor
  • Posts

    1741
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by Kibbelz

  1. WINRAR
  2. Can do when I get back. On collision it casts another spell all together. So assigning all variables is already implemented.
  3. I'm curious what best to steal from a one night stand LOL. I woke up with a new kettle in my uni room once
  4. TLDR Holiday with the guys involving lots of partying and getting drunk
  5. A little late since I'm still MIA but I found internet!! Glad we chose you lads, Each day as Intersect draws closer to completion more members arive and we need more staff activity!
  6. 167
  7. Thanks, quality on the videos are a bit bad but I hope you can see it all!
  8. Sup peeps, I'm going off on a lads holiday to get extremely drunk in Poland. You probably wont hear of me for around 20 days, however I will try and keep up to date when I can. If you don't hear of me after, I've probably destroyed my liver and unable to keep going on Intersect ;'), which is why i synced all changes with @jcsnider. My changes on combat will be released with @jcsnider's GUI changes. You can check out my updates here! Peace out, -Kibbelz
  9. Combat Spells Dev Blog June 22nd 2016 News/Updates There are many parts to this update, mostly just finishing off combat to revolutionise the way the 2D online games interact between PvP and PvE. We suggest you familiarise yourself with the last combat update to catch up with our progress and be on the same page: Previous Combat Update! The first part of this update is mainly focused on casting spells and the many bonus properties such secondary AoE spells exploding on projectile collision to create some cool effects! To further this we also now have DoT (Damage over Time) and HoT (Heal over Time) spells fully implemented. Spell status effects such as target stun, snare, blind and silence have now also been added alongside the introduction of transformation spells and stealth spells! The next major part of this update focuses on the mobility of the player. Traditionally over the years, the only form of movement for a player was, well walking and in some instances running. With this update, we're proud to announce the release of dash spells, dashing off in a target direction. Dash spells can be assigned properties to ignore certain solid objects such as blocked tiles, enabling players to dash through walls (if you want to). Dash spells then lead to an easy introduction for slide tiles for cool mazes! With the introduction of dash spells, we further expanded on However, with just this we were not satisfied. We decided to also include grapple hook projectiles, which search for a solid tile (occupied via an entity or a blocked tile) and then pull the player in that direction. Projectiles can now be assigned to ignore certain solid states such as resources, entities and blocked tiles. A new attribute called grapple stone has been added to the map editor for more utility based projectiles for scaling up cliffs! However, even with this new form of movement interaction, we still were not satisfied! So we decided to make a blink spell where you can teleport to your target within range! We suggest keeping the range on this one small so players can't hop over many dungeon walls to NPC's to cut corners! Content/Show Off Stealth spell preview: Dash spell preview Spell detonation on projectile collision preview: Blink spell preview: Whats next? Introduction of blocking projectiles and basic attacks with shields facing in a target direction! As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  10. Dash spells, grapple hooks and slide tiles are working. Just a small server client sync bug left to fix! Expect a release tonight with fully functional combat! (excluding blocking)

    1. Show previous comments  1 more
    2. Kibbelz

      Kibbelz

      well its ready to be released when you give the signal.

    3. Giligis

      Giligis

      Love it! Keep up the good progress guys, seriously!!

    4. Henry
  11. Is this from scratch or using an engine?
  12. Banned for being high. Kappa123
  13. Can confirm I did similar.
  14. Same
  15. i assume you'd have to print screen your game time after beating the elite 4. However, people can use emulator speedups and also just simply edit the image text. A solution to that would be to upload the save files however those are easily modified alongside different fire red hack roms would allow others to complete the game faster. A better solution would be to do the competition when JC and Damian's pokemon game is released with all the original content.
  16. Ahem
×
×
  • Create New...