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Kibbelz

Elite Contributor
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Everything posted by Kibbelz

  1. Very impressive, glad to see it alive still.
  2. Return of Resources Dev Blog 07/05/2015 News/Updates Its been a while since I've posted a dev blog and so after completing and integrating the resource editor with the map editor today I thought I'd announce this alongside showing you all a screenshot of the editor. The way how it works is very similar to resources in other engines such as eclipse origins. There are a few modified features including multiple drops of different rarities, a range of random spawning health, on death animations and being able to walk through resources depending on the state. Rather than manually extracting graphics from tilesets and making their own separate folder full of exactly the same graphics we decided it was time for the resource editor to now load its graphics from tilesets! As for updates regarding Map NPC's I'm proud to say everything is pretty much working, NPC's now perform all of their actions such as target foes and fight or walk around randomly whereas before they just spawned on the map and that was that. The code was originally there, written by JC however after fixing a few bugs together and rewriting some code we were able to finally get it working. NPC's now also take into consideration NPC avoid tiles! We hope to get more updates out soon! This is only part 1 of the resource system, I'll post part 2 when they're fully integrated to actually do something with the players. Content/Show Off As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  3. Interesting, I wonder what supports this?
  4. 18
  5. We're not eclipse, we are a forum based around game development, not single engine(s).
  6. There is nothing confusing about it. I wouldn't say there is a better alternative either. I would suggest converting is not worth while, if anything it makes it more confusing.
  7. Npc Spawning Progress Dev Blog Jun. 26th 2015 Short Summary Along with a few small bug fixes, I have started working on the addition of map NPCs. Map NPCs are currently a work in progress as only the code for the editor has been made with an all new interesting way of handling Map NPC spawning as shown in the image below. Complete Update NPC spawns can either be random or declared by their co-ordinates. NPC spawns are no longer attributes so it is possible to spawn NPCs on top of each other and on top of other attributes. This is also very slightly faster for processing by the server since there is no scanning the map tiles to find if a declared NPC spawn exists. This is neglible for small projects, however if your project ever goes big every little helps, especially if you have a few thousand maps containing 15+ NPCs with a lot of daily traffic. The main bug fix I will focus on in this article is fixing the Z-Dimension. During development, we never thought about the possibility of logging out whilst on the 2nd layer. Before you would just be reset to the 1st layer when logging in, so you would spawn underneath the bridge that took you 5 minutes to get up to! Now your Z-Dimension is saved server side so you wont be reset after your long climb of the mountain if you logged out on a bridge! Content/Show Off As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  8. Looks good man, I'm curious. How does this affect FPS?
  9. Map Attributes/Z-Dimension Working Dev Blog June. 23rd 2015 Short Summary I've started to add map attributes to the map editor. Now it is possible to select an attribute other than block! Currently I've only done the form work for most of the attributes we plan to include in Intersect. Only a few attributes actually do somthing at this point! Complete Update Attributes that are fully implanted: Blocks Items The New Z-Dimension Attribute (We will cover this in more detail later...) Warps Attributes that are planned to be added, (Form work is there, just no code because the system it would apply for is currently non-existant): NPC Avoid NPC Spawn Resources Any other attribute you can reference from previous engines such as eclipse, have been deemed unessesary by myself and JC as with our new and improved event system they're extremely redundant. Our powerful event system enables such old attributes to be handled aswell as customised to fit the users needs rather than being single 1 dimensional attributes. Now for the interesting part, The brand new Z-Dimension that no engine before has provided. What we mean by introducing a 3rd dimension is enabling the players to be able to walk on different layers on the map depending on how high the player is above the ground. A great example of how this works is enabling the player to be able to walk under a bridge and over a bridge from all angles. New options have been added in this attribute to block players on certain levels above the ground so the player can't just walk onto the cliff from underneath the bridge. I've included a small video showing how this works in practice. Content/Show Off As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  10. I actually dislike windows 10... even 8... Also where the hell did 9 even go? They literally skipped it. I use windows 7 currently as its the most modern windows OS without that disgusting UI.
  11. Thought I'd do a re-post since I've changed my forum name to Suusanoo from Irokaiser to match my league name. (Yes my life is revolved around League...)
  12. You're pretty good, too bad I don't like Arctic Monkeys
  13. Looks beast man I hope to see this bear fruit.
  14. I'd make my own topic for this, good share though
  15. Hello community, Many have been feeling that we're dead, I'm sorry to announce to all of our haters that we're still very much alive. The reason for our downtime is simple, both I and jcsnider are full time students and the both of us recently went through a rigourus patch of exams, assignments etc. We're proud to announce that development will continue and we hope to deliver Intersect in due time. Regards, -Irokaiser
  16. Looks beast. I think the tree without any leaves looks a bit weird but I like the style.
  17. Neverwinter Nights, Final Fantasy 1 and Zelda Ocarina Of Time here
  18. Kibbelz

    Starhaven

    We're desperately looking for mappers, here is a full map of our town center if you haven't already seen it: http://ascensiongamedev.com/show-off/town-center-of-ascent-online
  19. A good share! Definately good for newbies!
  20. I quite like it, not my styles but has a good rhythm!
  21. Looks nice, me and murdoc are going to have gambling in our project. I'll take a look again at this when the time comes, thanks for sharing!
  22. Kibbelz

    Spiral Mech

    Looks nice however it apears quite buggy when you transition between maps.
  23. Oh I remember this from when I was a kid! Its suprising that its still around, man this brings back some memories. I might try and make somthing basic to share here when I can find the time
  24. Kibbelz

    Spiral Mech

    This reminds me very much of a sheild system idea I had a while back. good job.
  25. Kibbelz

    Spiral Mech

    This is now converted to Orion right now Sherwin?
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