Jump to content

Kibbelz

Elite Contributor
  • Posts

    1741
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by Kibbelz

  1. Theoretically 2 melee champs would just stand there. However with with introduction of dynamic projectiles you can make some ranged weapons such as spear thrusts or sword slashes. Adding range to the game creates mobility since blocking now exists. A tank will move towards an archer with his shield up (and 30% decreased movespeed), using the archers movement speed which scales with the speed stat, he needs to re-position to shoot the tank from behind. This encourages less people standing and pressing attack until the other one dies. More so verses NPC combat when I plan to add NPC spells & projectiles.
  2. Combat completion, Action messages, Blocking and more! July 15th 2016 News/Updates Before reading the final update on combat, we suggest you check out the previous patches here! Combat is finally complete with bug fixes and the addition of action messages and blocking of both projectiles and melee basic attacks. Critical strikes have also been introduced alongside properties in options file to easily assign crit chance (default 1/20) and the crit damage multiplier (default 1.5x)! These changes will be included in patch 1.5! Action Messages for combat and blocking In the video below you can see action messages displaying the damage values and other important combat messages such as notifying the players the projectile was blocked! Other action messages include healing, status effects such as stunning, levelling up and critical attacks! As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  3. The person on the left would be JC after one beer haha. Who wants a @jcsnider photo? All support this post so he does!
  4. I'm the guy in the middle. Yes my friend was a little gone... haha
  5. Today I had to convert some old .BMP graphics into .PNG for intersect, with a transparent background, so I wrote a small program to do it for me. This will may help a few people, file extension of the original image does not have to be .BMP to work! (Not sure why you'd be working with anything but .BMP/PNG but whatever...) Instructions of use: Download
  6. Looks pretty standard to me. What is the ideal goal with your engine? MMO? Single player? Etc. Also i assume you're using tile based movement however correct me if I'm wrong. Good luck!
  7. Looks nice from what I've seen on my mobile. Will take a look tomorrow.
  8. Woah chill out you crazy dude! Tis only a giggle m8
  9. Same
  10. You were the fox cosplayer? :^)
  11. Isn't there a proper ingame admin pannel which includes changing sprites etc @jcsnider ? Can't check at the moment. (Probably binded to f1, insert or the /admin command)
  12. You are correct.
  13. Looks interesting, I wouldn't mind playing around with this engine sometime.
  14. How do you guys even find pokemans in your houses? I walk around find them and run out of mobile data range. Its rly shit in poland, when i get back to the uk it will be better.
  15. How do you get this AR mode?
  16. A silver-shitter urgh. Get to Diamond you baddie ;') Jokes aside, welcome to AGD! I hope you can show us an epic project with Intersect
  17. Thought I'd share, slightly amusing. AGD super secret server headquarters location confirmed.
  18. I personally dtay on 7. I wont be upgrading anytime soon.
  19. Still on holiday for another week!

  20. I still am a fan of the pokemon graphics from the GBA series. These sure do remind me of them. May wanna consider converting them to auto tile format though!
  21. I believe Lurv always goes for a retro feel with his work. (Not kept up to date closely) However I do agree with you, extra detail is never bad.
×
×
  • Create New...