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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. Not a bug, just bad positioning. Paperdoll works fine 1. Your paperdoll should only be the image of the item, not the sprite and image (thats what your last image looks like) 2. The paperdoll sprite sheet must be the same size as the sprite sheet and positioned correctly 3. Make sure ordering in config is correct for paperdoll (which paperdoll layer comes first and laps ontop of next layer)
  2. You would change the bounds: "Bounds": "462,149,442,469", "X,Y,WIDTH,HIEGHT"
  3. Yeah I do, but not seen that bug. You might be right tho as I haven't done any combat with NPCs yet (Will test later). Just what I mentioned above was the issue for me for Player chars, so thought it might of been related. Sorry
  4. Not came across a bug for this using static speed, which I use in my game. Do you have all the sprites animations for that sprite? Such as: _cast, _attack, _cast, _idle _shoot, _weapon. If you are missing even one then it wont work.
  5. Looks awesome that dude!
  6. Yes, look at Dev Blog about Sprite Animations:
  7. Yes you can increase the size. You will need to edit the bounds to the size of the image you are using as the background. This is my UI, and as you can see I have changed a lot, the character equipment screen is 3 times the size of the original:
  8. I will check it out buddy, congrats on publishing a book
  9. You could do a onRespawn for the player death. Have a player Variable that goes alongside the global one: OnRespawn: Conditional Branch "InDungeon = True" Set to InDungeon = False For player logging out in dungeon, I dont think that is possible without a source edit? You could set a timer instead like 15minutes to do dungeon, even if the players logs out it could refresh dungeon. To counter players logging out and waiting for timer to end and logging back in dungeon where another person is doing it, you could add a check to "Login": Login: Conditional Branch "InDungeon = True" Warp player Set to InDungeon = False
  10. What Beefy said... Also I have made huge maps and use PV with no issues... Down to spec of PC and server you use
  11. That is not possible. Would be something you would have to look at doing in the source.
  12. Nice tutorial buddy
  13. Hey buddy, thanks for the patch it works perfectly!! Really appriciate it
  14. No problem, glad u sorted it
  15. Hey, you need to change: "AutoSizeToContents": true, to "AutoSizeToContents": false, This means it will not autosize to box (which starts from the left) and will make in central. When you do this make sure the box has enough room: "Bounds": "4,59,20,20", 20x20 seems decent size. I take no credit as it was @wishy that told me
  16. For me I think you have too much padding and margins that might be pushing other entities away? Especially "Padding": "0,10,10,10", on the mainbox which isnt needed as you want the whole main box to be the size of the image your using?.
  17. Wow! Thanks buddy, sorry Ive just seen this post (been busy with work) and thanks for the reply. I will give this a go and let you know
  18. Alot of trial and error but figured it out. PM me or raise a post and tag me and ill answer.
  19. Can you post your whole .json file? Padding might be too much for size of area it has? An element's padding is the space between its content and its border.
  20. You will need to edit the bounds, as well as check the padding/text padding. The bounds is set up like this: "X,Y,WIDTH,HEIGHT" "Bounds": "250,82,22,22", X = 250 = Position Horizontal (250 pixels in from the left) Y = 82 = Position Vertical (82 pixels down from the top) Width = 22 = Width of the box / entity (22 pixels in width = space allowed) Height = 22 = Height of the box / entity (22 pixels in heigth = space allowed) Also keep in mind the size of the overall box size that is set at the very top bound. This determinds the play area for the rest of the objects within.
  21. Thanks buddy Trying to sytle a few concepts into one. My game is very much based on "Ashen Empires (dransik)", with a bit of everything else haha
  22. Been working on UI lately. Still not finished as going to change font then align text for numbering in character menu, as well as character entity box needs to change so it displays _idle and show correctly in character menu.
  23. I believe map events only work on the map they are created on and will not move to a new map
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