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Ainz Ooal Gown

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Everything posted by Ainz Ooal Gown

  1. Not really possible at the moment. Can be done when source is released.
  2. Is this a question or answer? If this is how to fix the errors you should make a guide. This area is for asking questions that you dont know the answer to
  3. Use the projectile system to create a firing projectile like a arrow or bullet, this will fire the project in a line. If you want the projectile to fire directly to the target that might not be inline with player, then I advise using a spell. I created a fully working "Gun" system that works great, so I know this can be done.
  4. This can be done with creating a spell for the attack, that has a condition applied. Create a spell "Long Spear Attack" that does the damage (AOE), has a range of 2, and what ever else you want the attack to do. Have a condition on the "Long Speak Attack" spell: Has item equipped "Long Spear" Create a Item weapon "Long Spear". This should work for you. The spell will only cast if you have item "Long Spear" equipped.
  5. Is it? lol never seen it before, thought it was a unity project he was making
  6. Anyone got any ideas? Sorry for double post, just stuck on if this is possible or a bug... Thanks
  7. Yes as Khaikaa said you can make a item that quick casts the spell (so player doesn't learn spell) All quick cast "Item" Spells ignore casting times and cooldowns. They instantly cast.
  8. Looks class that buddy. What platform are you looking to release on or is it just a hobby project? Either way looks really nice
  9. Yes. You wont be able to show the player rank on screen. But you can display the "Rank" in a textbox or chatbox. Condition: IF player rank = 1 Display Text "Apprentice" Condition: IF player rank = 2 Display Text "Warrior" If you look at my journal tutorial you can get an idea of how to do this. Just change the way alignment system works to rank/title:
  10. Sorry but this is not possible until the source is released ad you make changes to engine code. This is also something I would like, and will be looking into once source is released. Want to make it so you can add a range on a weapon just say 1-2 tiles, have a toggle on/off attach button and as long as you target an entity and are in range you will auto attack.
  11. This is a alternate way to do this with events, Players wont "Learn" craft but will have a book to use when they want to use craft: Have a item "Book of Grilling Steak" Make the crafting station for that craft "Grilled Steak" Make an event that goes like this: Open Crafting station "Grilled Steak" Give player Item "Book of Grilling Steak" So this will be a Item Event, when you click on the "Book Of Grilling Steak" it would open the crafting station, then give you the book back (As item events remove the item when used). A more advance way to do this so a player "Learns" the craft which would change a switch or variable for the player to show they learned recipe: Create a switch/variable called "Learned how to cook steak" Have a item "Learn how to cook steak" and make it an event so when the player uses the item it changes the "Learned how to cook steak" switch to true or variable to 1 Have an event on the map like a cooking pot. Make it a option choice (this is so you can cook more than one thing based on choices). Have choice one "Cook Steak" and make the condition "Learned how to cook steak = True", If True then open crafting station. This one would work better with doing a tier system for cooking like so: Tier 1 can cook = Fish, Steak Tier 2 can cook = Bread, Pies ect..
  12. The examples (sprites) are in the core engine download. Just mirror the sprite structure of 4x4
  13. Nice, I like them
  14. The engine only supports 4x4, but like Dash said, as long as sprites are in the right order you can have it any size and the engine will adjust. Have a look at the core graphics that you got when downloaded the engine and use them as a template.
  15. The way I did my skill system was very similar to this, but I also had a TNL variable. This way you can track the Til Next Level: Variables: Skill Level Skill EXP Skill TNL TNL: If Skill Level = 1 Then TNL = 20 (20 exp needed to level 2) If Skill Level = 2 Then TNL = 40 (40 exp needed to level 3) So you add a condition for each level that you want to player to achieve and have the above logic. Level Up: If EXP => TNL then add +1 to level and remove exp that was required for that level from TNL (TNL - Skill EXP (so if TNL was 20, and player had 25 skill exp he/she would then have 5 skill exp left)) Hope this Helps. I was planning on making a full tutorial on this, just not had time lately.
  16. Not sure if this is a bug or not, but when you map a mouse click (right or left) to a hotbar slot nothing happens when you click. All other keys map perfectly, so wasnt sure what case was for mouse keys. As it show that has mapped to the right or left mouse click in hotbar, but doesnt do anything. Thanks
  17. Look through the Dev Logs as most features information is there: On Hit Spell Types This spell works slightly differently to most spells, it adds an "on hit" status onto the target so with their next attack (Non-spell attack) will recast the spell and apply the damage, buffs and spell effects! Got from Dev Log:
  18. I believe this still applies for when changing he font in game:
  19. Hi, You can see these effects in the spell editor, bottom right section "Effect". You can find this in Server >Resources>Config.json (open file in a text editor) To increase/add slots follow this tutorial: I am not sure about the last question sorry. I'm not the best when it comes to APIs
  20. Yeah sorry that is what I meant. But you still cant despawn an individual npc, unless you make a common event for each npc you want to spawn.
  21. I don't think this will be possible until the source is release as the positioning will be hardcoded.
  22. You cant until the source is available. When you do a DESPAWN NPC it despawns all NPCs on that map. You cant get it to check individual NPCs, that I know of.
  23. Google to find the best solution for you. A few different applications provide this. this was first result from searching google: https://www.makeuseof.com/tag/how-to-make-an-exe-installation-file/
  24. What do you mean? Are you on about packaging up your client in to a installer?
  25. Uyarrr has created a tutorial on this. I would recommend you check it out to understand equipment slots and bounds a bit better:
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