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jcsnider

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Everything posted by jcsnider

  1. 2048x2048max. I’d recommend keeping the width at 512 or so and the height at 1024. If you can keep the heights of all at or below 1024 you’re doing really good.
  2. Client/Resources/Misc/ChatBubble.png
  3. That only really matters for the debug menu (F2) and admin menu (Insert) in the client. The color palette at the bottom was used for buttons and stuff when no style is given via code or the json files. Here is a video of all of that in use, but I am not really sure what everything does exactly in that file. (The code doesnt document it well either.)
  4. 2jqfu4.jpg

    1. Show previous comments  4 more
    2. Kibbelz

      Kibbelz

      I'm out of the loop massively on this one...

    3. jcsnider

      jcsnider

      That’s unfortunate. It’s been fun. 

    4. Beefy Kasplant

      Beefy Kasplant

      Dont worry Kibbo. Just look at it this way: You have Dash now, but imagine Dash 2.0

       

  5. It won’t be long. It won’t be long (tm)
  6. Why is Dash 2.0?

    1. Oddly

      Oddly

      Because like, you already have dash, so like, just think about dash 2.0

    2. TheMeq

      TheMeq

      Because like, you already have dash, but dash 2.0 would be like dash but better.

    3. Oddly
  7. No. There is no “deal damage” event in B5.... maybe B6? Or maybe shortly after open source
  8. Here is my official write up on this in the current docs: https://www.freemmorpgmaker.com/docs/en/FrequentlyAskedQuestions.html#page_How-can-I-encrypt-my-graphics-sounds-etc-so-they-can-t-be-stolen
  9. Data tries to save on Alt+F4 and the X button, but once that command or button is pressed we have a limited amount of time to get our shutdown sequence done before windows will force close us. If only a couple players are online you shouldn’t have a problem but if there is a ton of data to save it might take too long. If you don’t use the ‘exit’ command there is a chance for data loss. I don’t recall the interval in B4, but it is going to be like 30 seconds to 1 minute in B5, and we might make that interval adjustable via the config file.
  10. HP Damage: 40 Tick: 1000ms Stun/Effect duration: 10000ms
  11. @Shilo: Sorta echoing Kibz's thoughts.. this is sort of a luxury thing that we might eventually do but definitely not until after we release the source. I am going to copy this thread over to the bugs/suggestions board. https://www.ascensiongamedev.com/bug_tracker/intersect/common-event-set-move-route-support-r1352/
  12. Absolutely
  13. Some story, a serialized binary data blob. In B5 the database is completely restructured, and the only components stored in blobs are the tile data/attributes which can be easily extracted/explained.
  14. I maps are basically just binary dumps of the memory of the map in whatever specific version of the editor you're using. Trying to parse or recreate it in 4.9.X while possible isn't worthwhile. In B5.X this will be a much easier discussion.
  15. That might be beyond my expertise to answer, my own mapping expertise is roughly the same level as yours/your girlfriends. Be careful with the actual ZDimension attribute though, it can make things very, very tricky, and really should only be used for bridges. That map I posted worked without ZDimensions, everything is on the ground/mask/mask2, it just plays tricks on your eyes to look like there's depth.
  16. It's a popular request for sure, and I can guarantee that this will happen at some point, but zooming is not currently on the roadmap and I'm not sure when it should be expected.
  17. Sadly those are RPG Maker VX or VX ace assets, which RPG Maker only allows usage of in their engines Another tip, and it takes practice to do all of this well, is to give the illusion of various heights in your maps. The world isn't flat so why should your game be? Here is another map (also with rpg graphics) that @Kibbelz made like 8 years ago that I always send off for reference. Of course this doesn't work in all locations, it's a judgement call and shouldn't be done if it would feel out of place or forced.
  18. You all can not work on the same map at the same time, or the same game objects (items, resources, etc) Even if you all do it won’t break anything, whoever saves first will cause the other person to refresh and lose their changes. I don’t know how many people have done a lot of simultaneous editting though, so there might be some undiscovered or unreported bugs there. You should not fret about losing tons of data or massively corrupting anything - the engine won’t let that happen.
  19. Unfortunately that are correct... if you posted this in a game discussion website very few people would notice, but as fellow game devs that sticks out like a dude wearing pajamas in a high class restaurant (or cargo shorts.. do we still hate cargo shorts?)
  20. If you don't want the instant warp you can also do a "Set Move Route" for player and force them to walk back to the tile in front of the door
  21. Basically: Updated Graphics Drivers .Net Framework 4.6.X A full list of requirements can be found here: https://www.freemmorpgmaker.com/docs/en/Welcome.html#page_Requirements The most common reason why a client won't open is if it isn't extracted from the zip archive when you distribute it.
  22. Answer: Clicking mobs is easier in B5, please wait for the next release. The biggest reason that the engine is not open source at this time is that we are not ready/do not wish to provide custom coding support. You're free to decompile the engine but you're on your own as far as modifications go until the source is officially released. A better network connection on the server may help some until B5 is out. *Topic Locked.*
  23. Just a png image of the tree and another of the stump... they can be named tree.png and stump.png or whatever.
  24. Respawns are kinda like guilds in which there are a lot of ways to handle it, and a lot of people will want to go different routes; some people will want a timer before respawning, or a button to press, others will want the nearly instant revive, and there might even be a weird group that wants to go the wow route where you become a ghost and need to get to your body. (Maybe other methods I'm not thinking of?) You all are welcome to open suggestions for handling this now.. but we will likely leave it as-is and allow people to modify the behavior via source for each game to achieve the desired effect.
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