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jcsnider

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Everything posted by jcsnider

  1. There isn't one. And starting in B6 maps load so fast it won't be needed. (Almost instant )
  2. One the API is out there and expanded upon this will be more of a possibility.
  3. We have an even newer system in the works. It'll be ready for primetime sooner or later. https://docs.freemmorpgmaker.com Edit: this thread is super old, I'm gonna lock it.
  4. UPnP isn't a perfect science. Your best bet is to manually configure your router to open the port and direct it to your computer. Edit: Please dont post several times in a row, instead you can use the edit button to add more information.
  5. I'm going on vacation, and there's still a backlog of bugs from our internal testing team and some docs to be written. As soon as we have an official date we'll post it on the roadmap https://www.ascensiongamedev.com/forum/90-roadmap/ Best ETA is 2 weeks, could be shorter, probably a little longer.
  6. You can't add or remove existing buttons. You can only hide or move the ones provided. B6 has the back buttons you're looking for though. It'll be out soon.
  7. Forum updated. New shoutbox is live. B6 has entered possibly it's final round of internal testing :). 

    1. buu
    2. Sweet Candy

      Sweet Candy

      COME OOOOOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      DAMN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      B6 are so close now!!!!!!!! ♥

  8. I like it a lot.. but there are going to be a LOT of changes to distribution, ui, graphics, etc in B6 making this first video a little outdated from the get-go. Wondering if you might want to do it/or continue on with the B6 builds you have instead?
  9. You can't in B5, but it's possible in B6.
  10. I'm surprised that you can even run Windows server 2019 off 1gb of ram. Otherwise very nice tutorial
  11. Those are GUIDs (unique ids) Outside of microsoft technologies (ie node) they are known as uuids. https://www.npmjs.com/package/uuid
  12. Nope. It's actually quicker to continue using Sqlite.
  13. Only files you need to upload are your config.json, playerdata.db, gamedata.db from your server/resources folder into the resources folder within the hosting panel. Be sure to shut down the hosted server before deleting and replacing those files. When the server boots your local game data will be live ^^
  14. Need client logs found in Client/Logs folder as stated in that error window.
  15. Entry Fee: This smokin hot blonde (NSFW), and I'll need your account/routing numbers please for the deposit.
  16. B6 allows them to be sorted alphabetically and put into folders. Hold tight, it'll be out soon!
  17. Thanks to everyone who expressed interest. Testers are currently being selected based on responses and will be contacted in the next 24 hours. Regards, JC
  18. Or instead of using the face direction commands you can use the "Set Graphic" command at the bottom of the move route page and select the individual frames... should work.
  19. We're finally recruiting internal testers for Beta 6! We'd like to do a week or two long internal testing period of Beta 6 before a full community-wide release to find and fix any major bugs that we've introduced since Beta 5.1. We're looking for testers that can contribute a couple hours each day to working within the engine. All aspects of the engine will be available for testing, including the new API. We will want some testers to work on existing projects (upgraded from B5) and others to work from scratch. If you're interested please fill out this form, and if selected you will hear back from me in the next few days . Anyone that was previously in the Beta 5 testing squad get's first dibs. If you're still available and want to participate in round 2 please let me know! Thanks everyone! JC
  20. We will release the engines source code soon. (Hoping late fall/early winter) After that Pokemon features and stuff can be manually coded in. Doing so, however, would require an absolutely insane amount of time, programming skill, and wouldn't be worth it at all since Nintendo could quickly shut you down. None of the Pokemon features like turn based battles will be brought to Intersect. The engine is primary meant for more classic fantasy rpgs.
  21. No, sorry. This isn't possible with Intersect.
  22. Instead of trying to query your server directly (which won't work until the API is available) use our status checker within your script: https://www.ascensiongamedev.com/resources/status.php?host=xxx.xxx.xxx.xxx&port=5400 That will return a number. -1: Server is offline or unreachable >= 0: Number of players online.
  23. Nope. It must manually be remade to work in the latest versions of Intersect. Since this is obsolete I'm locking this topic unless someone decides to update and reupload this theme. (wait until after b6 if you do!)
  24. It should also be doing syntax highlighting and all that stuff too... It worked well once upon a time Major forum upgrades are planned after Intersects B6/RC releases as we approach open source.
  25. XNB files are MonoGame content files. They can be remade/regenerated but not edited as far as I know. Here is our guide on how to generate fonts for Intersect: https://www.ascensiongamedev.com/topic/771-replacing-fonts-and-adding-font-characters/
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