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seethingword

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  1. Make sure to hit the check mark next to the comment that fixed it for you
  2. Do I......detect.....HOPE!? Yes!
  3. Is it possible to make an animated menu? Like when a player clicks login, it rolls the main menu out of the way at the same time it rolls the login menu in.
  4. Closed due to no answers at all in over 1.5 months
  5. Achieved with custom source edit by Own Coder.
  6. Going through the source code proves that the shield only blocks projectiles at the moment.
  7. Achieved by Custom Code by Own Coder.
  8. C:\Users\seeth\Documents\GitHub\Intersect-Engine>git apply --check 1.patch error: patch failed: Intersect.Client/Entities/Entity.cs:921 error: Intersect.Client/Entities/Entity.cs: patch does not apply error: patch failed: Intersect.Client/Entities/Player.cs:1190 error: Intersect.Client/Entities/Player.cs: patch does not apply
  9. 2020-05-20 23:26:07.323 [Error] Message: This MGFX effect seems to be for a newer release of MonoGame. Stack: at Microsoft.Xna.Framework.Graphics.Effect.ReadHeader(Byte[] effectCode, Int32 index) at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count) at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance) at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at Intersect.Client.MonoGame.Graphics.MonoShader..ctor(String shaderName, ContentManager content) in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\Graphics\MonoShader.cs:line 21 at Intersect.Client.MonoGame.Graphics.MonoRenderer.LoadShader(String shaderName) in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\Graphics\MonoRenderer.cs:line 854 at Intersect.Client.MonoGame.File_Management.MonoContentManager.LoadShaders() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\File Management\MonoContentManager.cs:line 223 at Intersect.Client.Framework.File_Management.GameContentManager.LoadAll() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client.Framework\File Management\GameContentManager.cs:line 113 at Intersect.Client.Core.Graphics.InitGraphics() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\Core\Graphics.cs:line 98 at Intersect.Client.Core.Main.Start() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\Core\Main.cs:line 33 at Intersect.Client.MonoGame.IntersectGame.Initialize() in C:\Users\seeth\Documents\GitHub\Intersect-Engine\Intersect.Client\MonoGame\IntersectGame.cs:line 102 at Microsoft.Xna.Framework.Game.DoInitialize() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) Any Help? Version 0.6.2.0
  10. I want them all but i want to be able to click through them and interact with the game behind the panels
  11. Is there a way to make the entity box able to be clicked through? Or is there a way to remove the entity box entirely but keep the HP, MP, EXP, Player Name, & Location boxes there? I know this would be source edit but cant figure out how to make the UI of the entity box allow clicks through the window. Its the same general idea as this https://stackoverflow.com/questions/112224/click-through-transparency-for-visual-c-sharp-window-forms
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