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Everything posted by jcsnider
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Amazing. Looks great :).
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Looks really cool @Jumbofile, and I know you've been working in it a ton I know I'm being nitpicky here, but us there any chance of us ever seeing the source distributed via a GitHub repo?
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I'm working on one right now
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So all attacks/weapons/spells/etc have an option to have damage scale off of a chosen stat, so all stats are used there. Attack and Defense are physical stats and are used to adjust damage in the physical damage formula. (See server/resources/formulas.json for the insanity there.) Ability Power/Magic resist are magical stats and are used to adjust damage in the magic damage formula. (Literally same as the physical damage formula, just uses these stats instead) Speed does several things. First, it impacts movement speed (the closer you are to the max stat value the faster you move). By default it also controls attack speed unless static attack speeds are set for classes (unarmed) and for individual weapons (armed).
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Vital[0] is Health Vital[1] is Mana Health keeps you alive and mana is only used as a pool in order to cast spells.
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The client can't open since the last update
jcsnider replied to Gibier's question in Questions & Answers
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How to apply changes to the game engine?
jcsnider replied to Kyletok's topic in Developer Discussion
No, you need to use Github and pull our changes into your repo occasionally. https://docs.freemmorpgmaker.com/dev/pullrequests/pulling.html -
Motivation comes in waves. Intersect went months without commits. Give him time, patience is key.
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debug message with "Intersect.Client.Framework.Gwen.Control"
jcsnider replied to Talikan's question in Questions & Answers
https://github.com/AscensionGameDev/Intersect-Engine/pull/132 Got a solution ready to merge, just needs approval. Should ship in the next day or two. -
What version is your client? Does it match the server? https://docs.freemmorpgmaker.com/upgrade/upgrading.html#finding-your-version If the versions don't match they won't connect.
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Whenever you sign up you will get access to the control panel. Within the control panel you can view your server list to see the host and port that you need to enter into your clients configuration. In that example your config would look like: "Host": "na0.hosting.freemmorpgmaker.com", "Port": 5444, Outside of that, you may need to update your client, or edit the server through the file manager so their versions match. If the versions don't match they won't connect.
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MonoGame Audio Fix [New Shader Required!]
jcsnider replied to jcsnider's topic in Announcements & Quick Links
Updated! It's actually builds 0.6.1.250+ or 0.6.2.410+ that you all want XD -
Sorry, I misunderstood... umm.. Backup your database and then look at these two columns: Set the stat point allocations back to [0,0,0,0,0] and I think when you restart your server it will automatically divy out the points again. Edit: In theory we would add a reset stat points event command later on, we just don't have one yet.
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The easiest way to reset your game is to just delete the playerdata.db (player db). If you want to keep accounts your can just empty the Players table and all the Players_* tables. We don't have a command or anything to reset all players while also keeping accounts and players created.
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MonoGame Audio Fix [New Shader Required!]
jcsnider replied to jcsnider's topic in Announcements & Quick Links
Nope, only the client. -
Hey everyone, I think we finally have the MonoGame audio issues resolved! We shared the solution with the MonoGame team and it has now been merged in. The version of MonoGame we are using has been updated in both our Stable and Development branches. The newer version of MonoGame requires an updated version of Client/resources/shaders/radialgradient.xnb. The updated shader will automatically be included in the following patch builds (if you download those patches then no actions will be necessary): 0.6.1.250 0.6.2.410 For those using custom builds the new shader can be found here: radialgradient.xnb Please let me know if you all encounter any more audio issues! Hopefully they are all behind us
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Hello @Archimago, thanks for signing up! I just responded to your ticket to get more information and provide some tips.
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We have an open bug report regarding the issue.... Hoping to have a fix deployed in the next few days. https://github.com/AscensionGameDev/Intersect-Engine/issues/102
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Protection must be custom coded. We do not offer a solution. You can look at Patchkit or find another update program on the net, I don't have any to recommend right now.
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You cannot protect your resources. You're welcome to code or hire someone to code some form of protection but simply put, it won't work. There is no form of protection that would stop people from accessing your assets. More info here. Patchkit.net is a decent launcher. We don't have one here right now.
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Working Discord Button Mod (Updated for 0.6.1.243)
jcsnider replied to jcsnider's topic in Source Modifications
You missed the Getting Started guide. https://docs.freemmorpgmaker.com/dev/start/vs.html The root folder is the topmost folder in the cloned repo. The same folder that would contain Intersect.sln. -
Working Discord Button Mod (Updated for 0.6.1.243)
jcsnider replied to jcsnider's topic in Source Modifications
Then follow it the best you can, and when you can form an actual question post it here and we will try to helo: https://www.ascensiongamedev.com/forum/372-development-questions/ -
PM me your playerdata.db file.
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Try updating visual studio? You might be missing .net framework 4.6.2 and such...
