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Takeshi

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About Takeshi

  • Birthday 12/11/1998

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  • Website URL
    https://underwillows.com

Profile Information

  • Gender
    Male
  • Location
    United States

Profile Fields

  • My Project
    Grand Beasts

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  1. Lol, I just had to modify the map and resave it, sorry! Fixed
  2. Hey, pretty self explanatory. I tried upgrading my server, but it wasn't working, so I went back to my old server and old client filed that I backed up, and now my events are gone. Super confused, any help is super appreciated! The 1st image is my editor, the 2nd is in-game.
  3. Hello, I am curious if there is a guide or way to create an account using say the Invision Forum software and having the account be linked to that forum account with password and all, possibly allowing for cosmetic shopping. If anyone can help with this, I'd greatly appreciate it. Thanks!
  4. I am hopeful for them too, I just am one of those people who if I start going in without my plans completed, I will never actually finish something.
  5. Hello & Welcome to the Grand Beasts Recruitment Thread! My game is using the Intersect BETA 6.1 Engine, but we have barely gotten started on making the game. We are firstly perfecting our concept, and then building a team around a passion for the concept. So, if the information you see here interests you, please feel free to apply. Open Positions (Volunteer) Mapper(s) Pixel Artist(s) Developer(s) I would love to have a Co-Administrator by my side in the future, but this position will be earned, so by joining now, you can start working towards helping me lead this awesome project! Project Information I have a very detailed thread of my project as a central place for my thoughts and ideas, and if you become part of the team, this will also become your home base for all your work and updates! Please read the post and ensure you have a passion for my project before applying. Apply Now To apply, please copy and paste the below format and comment or message me via the AGD Forums. I would be glad to review your application and determine if you're fit for the team. Name: Age: Discord Tag: Timezone: Position: Why are you interested in my project? Share projects or examples of your work below: -- Thank you so much for your interest! Remember that this is a volunteer position, and that this game does not have any funding besides what comes out of my own pocket. As soon as our team has a plan, we will begin active development on the game. We will use Discord for our Point of Contact.
  6. It's a weird system, haha, it actually does not branch, nor does Kingdom territory have any effect on a player's experience. Kingdoms are mostly for Roleplay and PvP (two things I wanted to include in my game, but didn't want to have a central focus on). They have no play in the Quest line, except that during the main quest, you learn of the opportunity to join a kingdom, and as reward at the end of that certain quest you can join a Kingdom. Players will enter opposite territory all the time. The only gameplay advantage for kingdoms is quick travel between owned Territory and access to general features such as banking. I really appreciate the concern, though! Haha, you scared me for a second, I was like, whaaaa? I wouldn't give myself a task I could not finish to the quality I wanted it in. I just love the idea of Government Roleplay within an online game, and wanted to have a small, but impactful experience on mine. Can't wait to share more on the Kingdoms as well, very basic idea, but I have so much in this brain of mine haha! Plus, I wanna see what others think! Things can always change.
  7. Note: This project is purely a concept, and I have no intent to begin putting the game together until I feel like I have perfected the vision I have for the game. This thread is mostly for me to have a central place for all of my ideas, to gain feedback and suggestions. Engine: Intersect BETA 6.1 (Tentative - I am hoping to just wait for Open Source) Brief Overview Grand Beasts is a game with quite an interesting story, and the entire game takes place underground (in a cave-level system), this location/world is called "Underworld". The complex system of caves will get more intense the further a player goes deeper into the Underworld. This game will be heavily based around a few main goals: Resource Collection, Government Roleplay (Kingdoms), Questing, and PvE. We will have PvP opportunities, but they will be mostly based on Kingdom relations (war, events, etc). Storyline The story of Grand Beasts takes place in an underground world that has many stages, or levels. Players begin in "The Commons" which is an underground village with Neutral relations. From there, players will begin forming the rest of their gameplay experience by joining a Kingdom and following the primary quest line. Lore The player enters the story, and the primary objective is to become strong enough to fight the Beasts that rule the Underworld in hopes to find the missing King to restore order amongst the kingdom. The player must focus on the primary quest line, as well as working on their collection skills to learn the secrets of the Underworld. Classes The classes are based on the primary groups of people within the storyline, but I would like to introduce more classes in the far future (Post-Release) as we expand the game. However, there will be four main classes upon release. Sentinel (Melee, Crowd Control, High Defense) The Sentinel is a melee class that uses crowd control abilities and high defense to battle. The recommended Mastery with this class will be Forging to create powerful gear to make up for their lack of range. Runecarver (Magic, Area of Effect, Unique World Interactions) The Runecarver is a magic class that can interact with Runes to create Enchanted Tomes (items used for every class to learn new spells). The recommended Mastery with this class is Enchanting to enchant powerful weapons. Veilguard (Assassin, Stealth, DPS) The Veilguard is an assassin class that uses an element of surprise and brisk attacks to fight their enemies. The recommended Mastery with this class is Enchanting or Alchemy to enchant powerful weapons or create strong potions. Virtuoso (Healer, Marksman, Execution) The Virtuoso class is a healer/marksman class with a powerful spell kit, and it is recommended to be on their good side! The recommended Mastery with this class is Alchemy to create strong potions. Kingdoms Upon completion of the Royal Quest, players will be allowed to choose between two kingdoms (we may add more in the future). Each kingdom controls certain areas within the Underworld, and can therefore teleport between those areas, interact with general NPCs (banking, general shops, government NPCs, etc.). Players can switch Kingdoms at a cost. Players will decide the fate of kingdoms through roleplay, as every 3 months a new King in each kingdom will be elected by popular vote. Kings can interact with certain settings within a kingdom, and help create the amendments/rules of their respective kingdoms. Neither kingdom is class based, and therefore will offer classes no added benefit. However, certain kingdoms will have quick access to certain collection areas, and would be beneficial for certain masteries. Runic Kingdom The Runic Kingdom primarily rules over territory with high Rune concentration. Last Order Kingdom The Last Order Kingdom primarily rules over territory with abundant resources. Masteries Masteries will be a good way for players to pass time when they complete their Daily Tasks and need a break from questing. Masteries will give the economy a special feel, and let players specialize in a certain area within the game to create exclusive items through their masteries so that they can sell them to people without that Mastery. Players can only master one skill, and will be chosen by visiting the specific Mastery NPC. Players will complete a very long quest line to Master certain skills, but once they do, they can create pretty much anything as long as they have the resources. Masteries are not the same as resource collection (mining, rune gathering, etc). Forging Forging allows players to use mined ores to create and forge powerful gear for each class. Forging is recommended for classes with low range, otherwise they'll be putting a lot of their money in purchasing strong armor. Forging must be done in a Forge. Enchanting Enchanting allows players to use runes and other resources to create powerful weapons and enchant them. Enchanting must be done at an Altar. Alchemy Alchemy uses resources to create special and unique items that cannot be bought such as potions. Alchemy must be done at an Alchemy Bench. Teleportation Teleportation uses Runes and Geo-Essence to create Teleportation Stones which can be used to teleport almost anywhere. Geo-Essence is very difficult to obtain, however, so it is recommended to only go this mastery if you know how to obtain it (it's a secret muahaha). Agility Agility is a mastery that actually doesn't make items, but gives the player a huge advantage when it comes to getting places. Players with this mastery can use special map interactions to get places faster, or to actually get to places not normally accessible to other players (these areas will not be areas that are required to access, but may be helpful such as more resources). Special Items Explained For my sanity, I have created a list of special items that are explained. Team & Current Plans Team: Updates: Plans: I really appreciate you checking out my game concept, and I really hope through feedback and some effort, I can turn this into more than just a concept! I never want this game to be exclusive, so as long as you like what you see, there'll be no need to apply for things like closed access. As soon as I finish what I want to be the initial testing phase, it'll be open to everyone who wants to test the game out. Please, please, please share your suggestions and feedback. I am someone who heavily relies on the ideas of my community, so it helps to hear the opinions of others. I really want this game to be unique and fun, so help me make it that way!
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