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jcsnider

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jcsnider last won the day on December 28 2023

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About jcsnider

  • Birthday 01/21/1995

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  1. The only downside to that is that I think the animation will play for all players unless I'm forgetting the option for it to only play for the triggering player.
  2. Hey there jc - first of all it's awesome to see your name here! I remember it from the old Eclipse days! Secondly, this new engine is so amazing! Hats off to you and your team for this wonderful piece of work! Thirdly, I am interested in your server hosting, would you be able to message me about it as I have some questions that I can't find answers to.

     

     

    Thanks!

  3. Issue was resolved just a few hours after the above post. All should be good now, but please let me know if anyone encounters issues going forward.
  4. We're experiencing some network issues today due to an issue with our host (OVH). This problem is impacting all NA servers and the control panel. I apologize for the inconvenience to those impacted today. I will follow up once this has past with an update on the situation and I'll do my best to make it up to you all.
  5. Try reinstalling .net framework 4.7.2 on your server.
  6. Back in November 2022 changes were made to the api to require HTTPS (secure) communication for non-local api requests. This means that the api requests need to originate from the local machine or at least the local network if you set 'AllowedNetworkTypes' property to 4 in api.config.json. Future versions of Intersect will have the capability to setup and accept https connections on it's own, but that is still 1-2 major updates away. If you require your api to be publicly accessible right now it is highly encouraged that you use an Apache or Nginx reverse proxy with an SSL certificate. Please excuse the plug but for anyone using my hosting services who also stumbles on this post I already have a reverse proxy setup for all the servers I host making this really easy for you guys. The configuration changes/connection information you need can be found here.
  7. Ever heard of happy wife happy life? Bring in the bulldozers
  8. Hey everyone, quick update. I've increased ram allocation and cpu performance across all tiers and regions at the same prices. Should out preform other vps hosts with the added benefits of working out of the box, no security/firewall management, reverse proxy pre-configured for api access, automated nightly backups and all the other good perks of hosting from a datacenter like ddos protection, ridiculous uptime, etc These updates also apply retroactively for all current customers. If you're looking for hosting or fed up with your current host check out the updated packages/specs at the links below North America Europe
  9. Feature is hidden by default because if you map incorrectly, or have situations where you can warp away (spells or otherwise) while on the higher dimension then your players can end up in areas on the higher dimension where it's not intended... otherwise be careful using this feature and try using it in very small/limited areas.
  10. Tile and WASD (although the specific keys are configurable in the options menu)
  11. The filename != NULL lines are just something that mono spits out.. it's not a problem and should be ignored. The game not being accessible means that you need to setup firewall rules to allow public access to UDP port 5400 on your VM. A quick google search of your linux distro and how to port forward should get you on the right path. As for the config files, the only thing you will need to do once you port forward is modify the client/resources/config.json and replace the 'host' with your public ip that you have hidden in your image.
  12. Any diagonal movement seen in the past was due to a user created source code modification here: https://www.ascensiongamedev.com/topic/4908-diagonal-movement/#comments That modification no longer works on the latest versions of the engine, and the author of the mod has not kept it up to date. Work to have diagonal movement is in progress to be implemented into the engine as a base feature. You can track the conversation and progress in this pull request (pr) which is effectively an official request to bring new code into the engine. Due to the nature of pull requests, and open source development you can go see the 53 files which are being modified and technically build your own version of the engine with the feature before it's ready... but that would be an option only available to developers. Currently developers are going back and forth a lot to refine and polish before it is merged and released. We cannot provide an ETA but progress is moving rather quickly, it probably won't be long until is is available in the base engine for everyone.
  13. We have no restrictions on what assets you load up into the engine. I cannot speak to any rules/agreements with the third party marketplaces or sellers within. If you want to be safe you might reach out to the sellers and make sure if you purchase any assets that you can use them outside of Unity.
  14. You can change the 'selected layer' in the View tab I believe at the top of the editor. When the selected layer is set to current layer only, then that is the only layer which will be selected/moved/copied.
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