jcsnider

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About jcsnider

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  • Birthday 01/21/95

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    jcsnider

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  1. Intersect is looking superb. Round of applause really o7

  2. There is no workaround. You will have to wait until I can get the fix into Beta 3. Edit: You can always go back to Beta 1 or the last working version until Beta 3 is out. The migration tool does keep copies of your old database before the conversion.
  3. It's possible that you are missing the editor shader. This would be the case if you didn't follow the upgrade instructions from Alpha 1.9 to Beta 1. http://www.ascensiongamedev.com/resources/filehost/109793779e6c5b91269e28d74b8b7762.zip You can try copying those files into your editor folder.. but most likely you will have to wait until I fix the bugs in Beta 2 (for Beta 3) until you can resume.
  4. Love the new name and icon.

    1. DudeItsCorey

      DudeItsCorey

      Ahahah! Thanks man! Had it to yaM8yeroC no one seen that it was Corey so I was like screw it I think this is more fitting! This avatar is an oldie it should be in the avatar hall of fame!

  5. This thread isn't meant to compare Orion to Intersect or vice versa. This is about a possible converter between the two. Going to quote Chronos because his answer has been most accurate: To dive a little deeper at the surface Intersect and Orion can look similar but at the core they are very, very different. Intersect handles all objects (maps, npcs, items, players, etc) differently than Orion. There is not a single component that would convert to translate over without remapping a ton of variables. Looking at maps for example, in Intersect they are static sizes and in Orion they are not. Intersect has a lot of logic to keep track of the world layout and making sure nothing overlaps whereas Orion does not. Converting maps alone would be a massive job that simply isn't worth the effort. Along with this answer I am hiding off topic posts.
  6. @PhenomenalDev: He is talking about the latest video. A lot of the tiles and graphics are custom made. Whatever remains is Reiners graphics which can be found here: http://www.reinerstilesets.de/2d-grafiken/2d-environment/
  7. @Essence your database got corrupted. Likely due to a server crash. Can you send me your database via PM. I'd love to see if I can recover it. In the meantime you can use SqliteBrowser and delete row 105 of the tilesets table. That will let you get back to work with (hopefully minor, if any data loss)
  8. I don't think we have. Try programming group select on that map list.. its a bitch XD
  9. Global event means that all players can see the animation and the event exists in the same location for all players. It should work. Will investigate.
  10. @Justn is should work exactly like RPG Maker. Can you post a screenshot of your event commands that aren't working? I'd likely set a wait 100 in between the various door opening frames just to make sure the whole animation is seen.
  11. New Layer Icons & Hiding Layers January 15th 2017 News/Updates I'm tired of working on localization of the game editor so I figured I would share a cool new addition to Intersect. I want to give a huge shoutout and thanks to @Zetasis, he has made us new icons for the Intersect editor to represent the various layers on a map. Starting in Beta 3 we will ditch the drop down list and make it so you can switch layers with a single mouse click instead of 2. Switching between layers will make the face light up. The face is overlapped by the fringe and fringe 2 layers to show character placement in game. We also added a new feature for everyone, if you right click on the new icons a red X will appear, and that layer will be hidden in the map editor: http://www.ascensiongamedev.com/resources/filehost/073485739beb29f73bc8e241e7ccf100.mp4 You can look forward to this in Beta 3! Whats next? Make sure to check out the Intersect Road Map as for what features we have next planned in line! We are going to be fixing all reported bugs and then getting another release out to you all. After that we are going to explore adding multi-language support to Intersect and going from there. As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!
  12. Like the client, the editor reads the config.xml file in its resources folder to get the ip and port number so it can communicate with the server. Just make sure you enter the ip and port of where your friend hosts your server and you should be good to go.
  13. Yup, it just needs the extra frame. I believe this tool will do it for you
  14. What was wrong? We might have tools here to help ya make em work.
  15. Yes. Or they can easily be converted so they are. I would recommend buying them off of gamedevmarkeplace or something like that so you don't end up with a license saying you can only use them in rpg maker. http://timefantasy.net/