Jump to content
  • 0

Sprite Cast Anim


buu

Question

6 answers to this question

Recommended Posts

  • 0
1 hour ago, buu said:

I may have worded it wrong. Where do I put the sprite sheet to select it as a cast anim?

 

You build the animations in the Animation editor then select which animation in that dialog from your original post

 

Link to comment
Share on other sites

  • 0
1 hour ago, Smoot said:

 

You build the animations in the Animation editor then select which animation in that dialog from your original post

 

The option is just "none". I can set anims for the other two option but not that one

Link to comment
Share on other sites

  • 0
6 hours ago, panda said:

"Sprite Cast Anim" is an override for the player sprite added in PR#1347. The gist is that if you have a sprite called "base-male.png" you add "base-male_cast.png" in the same directory as "base-male.png" and it will be an allowed override for the player sprite itself when they are casting.

AW f* yes. Anyway we can get that for Resource harvesting as well? And/or even just able to change the standard interaction animation(the player taking a step)?

Link to comment
Share on other sites

×
×
  • Create New...