4 panda Posted February 24, 2023 Posted February 24, 2023 "Sprite Cast Anim" is an override for the player sprite added in PR#1347. The gist is that if you have a sprite called "base-male.png" you add "base-male_cast.png" in the same directory as "base-male.png" and it will be an allowed override for the player sprite itself when they are casting. buu, Mighty Professional and Beefy Kasplant 3
0 buu Posted February 23, 2023 Author Posted February 23, 2023 8 hours ago, Weylon Santana said: Spell Editor? I may have worded it wrong. Where do I put the sprite sheet to select it as a cast anim?
0 Smoot Posted February 24, 2023 Posted February 24, 2023 1 hour ago, buu said: I may have worded it wrong. Where do I put the sprite sheet to select it as a cast anim? Â You build the animations in the Animation editor then select which animation in that dialog from your original post Â
0 buu Posted February 24, 2023 Author Posted February 24, 2023 1 hour ago, Smoot said:  You build the animations in the Animation editor then select which animation in that dialog from your original post  The option is just "none". I can set anims for the other two option but not that one
0 Lunam Posted February 24, 2023 Posted February 24, 2023 6 hours ago, panda said: "Sprite Cast Anim" is an override for the player sprite added in PR#1347. The gist is that if you have a sprite called "base-male.png" you add "base-male_cast.png" in the same directory as "base-male.png" and it will be an allowed override for the player sprite itself when they are casting. AW f* yes. Anyway we can get that for Resource harvesting as well? And/or even just able to change the standard interaction animation(the player taking a step)?
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buu
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Where can I find this?
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