Mimus Posted April 1, 2020 Posted April 1, 2020 Tileset Element Random Placer Sorry for my English, I use a translator.  Description This tool allows you to place elements randomly on the map, it checks that the box has no attributes before placing it. He tries to place an element 5 times before saying that he is impossible and moving on to the next.  Use Select the pen tool Select your layer Use the dice menu Configure and Generate  Media  Git Patch: Download Optimized with Undo Download Optimized (Thanks jcsnider) Download Last Update Download with Correction Crash Server Download With Language Support Download  Based On: Version: 0.6.1.0 Alexoune001, Xeno, hiroman and 6 others 9
jcsnider Posted April 1, 2020 Posted April 1, 2020 Looks okay... for consistency it would be great if you could use the Editor's localization for the form so it can be translated. I'm approving as of now and marking as untested.
Beefy Kasplant Posted April 1, 2020 Posted April 1, 2020 Looks good! I'm requesting something similar that I think might be a good add-on!
Mimus Posted April 1, 2020 Author Posted April 1, 2020 Thank you for your answers, I have just updated the system to add languages. Download with Language Support  jcsnider and Alexoune001 1 1
Mimus Posted April 1, 2020 Author Posted April 1, 2020 I found a small bug which prevented the server from launching correctly due to my addition. I bring you this little correction. Download Correction
Mimus Posted April 1, 2020 Author Posted April 1, 2020 I realized that the previous patch contained code that did not start from pach, so I proceeded to tidy up my code and its versioning. Here is normally the last patch of this script, it brings all the corrections. sorry for its many patches. Â Last Patch
jcsnider Posted April 1, 2020 Posted April 1, 2020 Is this all editor-sided code? I'm wondering why there are changes to the DB interface, and such.. I think there are more edits than necessary.  You don't need to set the current editor or create new gameobjecttypes. This can be simplified greatly.Â
Mimus Posted April 1, 2020 Author Posted April 1, 2020 50 minutes ago, jcsnider said: Is this all editor-sided code? I'm wondering why there are changes to the DB interface, and such.. I think there are more edits than necessary.  You don't need to set the current editor or create new gameobjecttypes. This can be simplified greatly. It's true, I did this to avoid the loss of focus of the window. ca constantly put myself on the editor, I do not yet master the sources of such a project.
jcsnider Posted April 1, 2020 Posted April 1, 2020 I think if you change formRandomPlacer.Show(); To formRandomPlacer.ShowDialog();  You can remove all the excess. Mimus 1
Mimus Posted April 1, 2020 Author Posted April 1, 2020 Thanks for the advice, I will test and return and update if it works. Â Edit: Thanks jcsnider Optimized Version
Mimus Posted April 2, 2020 Author Posted April 2, 2020 6 hours ago, Celtos said: ADD Option to UNDO the change Yes, I just did and here is the update. Download With Undo Justn 1
Kibbelz Posted April 2, 2020 Posted April 2, 2020 @Mimus I will be excited to see you add resources to this. I think scattering trees etc will be useful Justn and Mimus 2
George Posted April 3, 2020 Posted April 3, 2020 This is pretty dope! Would be cool if a "scatter" option on this could be added so you can control how clustered / distanced the objects should be apart from each other.Â
Guest Posted April 3, 2020 Posted April 3, 2020 22 hours ago, Mimus said: Yes, I just did and here is the update. Download With Undo ADD CTRL + Z to undo the change
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now