Push Posted June 20, 2019 Posted June 20, 2019 Nice start, looking good. I would change the sprites eyes to a single pixel maybe. They seem very 'bugged-eyed'
Zetasis Posted June 20, 2019 Posted June 20, 2019 5 hours ago, CosakiGames said: Nice start, looking good. I would change the sprites eyes to a single pixel maybe. They seem very 'bugged-eyed' Don’t do this.  The style looks good for sure but there is one thing that’s really bugging me; all the mixels!  You have lines that are two pixels wide as well as lines that are 1 pixel wide. In order for everything to stay consistent you should keep all the lines to 2 pixels wide. I’m sure you know what I’m talking about but just in case you don’t I suggest marking all your art 1 pixel wide and then simply resizing them by 200% with the nearest neighbor setting.Â
Neeknog Posted June 20, 2019 Posted June 20, 2019 27 minutes ago, Zetasis said: Don’t do this.  The style looks good for sure but there is one thing that’s really bugging me; all the mixels!  You have lines that are two pixels wide as well as lines that are 1 pixel wide. In order for everything to stay consistent you should keep all the lines to 2 pixels wide. I’m sure you know what I’m talking about but just in case you don’t I suggest marking all your art 1 pixel wide and then simply resizing them by 200% with the nearest neighbor setting. Seems like all the outlines are consistent in size, was the image updated?  Edit: Oh i see the bricks on the house now..
Zetasis Posted June 20, 2019 Posted June 20, 2019 Nah, you can notice on the people’s heads there is only 1 pixel thickness next to the eyes. Also a few spots on the grass that are 1 pixel thick. Same for the bricks on the house and also on the well. Oh, and a few other spots. Inconsistencies in the pixel sizes really bug me xD  @Niko
Xeno Posted June 21, 2019 Posted June 21, 2019 I agree. Might as well keep it consistent. Also, I like the palette.
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