Jump to content

Beefy Kasplant

Contributors
  • Posts

    1776
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Beefy Kasplant

  1. I think only spells casted by the player can trigger events
  2. You can, it's called a paperdoll
  3. You can. If you make an event and give it a sprite. You will be open chatboxes, start quests, etc.
  4. To add to Kibz: The trees and map decorations could be placed in a less repetitive pattern. Try to play with some height difference in the maps, helps a lot! There is no path to the house next to the cemetery. Try to use taller grass further away from the paths. Good luck!
  5. Hi all, I am looking for someone to create me some spell animations. You can find my game here: I am looking for someone who can create spell effects in the style that fits the game. Spell effects such as: Explosions Buffs Debuffs Healing effects AoE spells We can go over the details later, but hit me up! Thanks!
  6. Are you still making pixels Foxy? 

    1. Show previous comments  1 more
    2. Beefy Kasplant

      Beefy Kasplant

      I was hoping you could help me out with something. I think it's right up your alley!

       

      Can you talk to me on Discord? Kasplant#7833

    3. PixelFox

      PixelFox

      I wont beable to take any work saddly, Life is pretty busy already haha. Sorry!

    4. Beefy Kasplant

      Beefy Kasplant

      Oh damn! I thought you would be the perfect guy to make some furry characters ;)

  7. Yeah, horrible idea. Why would I want to progress if I get weaker?
  8. Is januari too late for a Christmas event? ......

    1. Mighty Professional

      Mighty Professional

      Just make it a new years event

    2. jcsnider

      jcsnider

      The second week of Jan is the earliest availability I’d have to attend a Christmas event lol

    3. croc_god

      croc_god

      I'd say December 1-31st are a good time for christmas events

  9. Start with showing your crafting editor please
  10. Event spell - random player variable - warp player based on the player variable
  11. Just delete the playerdata.db
  12. Still someone would need to enter the map to trigger this. Will you put it in every map? It will still be in the inventory This defeats the whole point. Then you might as well make a system where people can buy or receive these runes when their stat is high enough. So now, every time you level up you have to re-equip the runes? Defeats the purpose. I'm not saying that your way of doing it is bad, but it's a different system. This is just a health buff item which you can equip at a certain level/stat.
  13. That's not an unlazy answer, that's a hacky workaround. When will the event be triggered? It will always block an item slot per rune What will you do about players trading their high level runes to lower level players? You will need a rune for every possible amount of stat points in every stat What is the player going to do with all the previous vitality runes? What will happen when a player is buffed or debuffed?
  14. Another one bites the dust.. (Lets hope not)
  15. Found it for ya Uncheck auto close windows.
  16. Haha not trying to be rude but 'You need source for that' is the answer to 90% of the questions here, so I thought I would have fun with it
  17. You can edit that in the ingame options menu I believe.
  18. http://ascensiongamedev.com/resources/filehost/daf4f5185bf85050dc6eb86e6ecef304.png
  19. It's one map, you will survive
  20. It disappeared because it doesn't work in b5 I think it will return though
  21. Probably not, but the level doesn't do anything. Just scale your NPC's if needed.
×
×
  • Create New...