Jump to content

Beefy Kasplant

Contributors
  • Posts

    1776
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Beefy Kasplant

  1. c3cd7ca08e92354611adbfc1dc9658ed.png
     

     

    I swear I didnt start this conversation!

    1. Mighty Professional

      Mighty Professional

      lol, just had to add your dutch in there. 

  2. True, @Khaikaa meant the same I assume.
  3. There is sadly no option (yet). I'm sure this behaves as intended, but might be that the devs see it as a necessary upgrade to the party system. @jcsnider, something for source or something for B6/BX?
  4. Ooh perfect, I need that!
  5. I swear this was added in b5? When is it coming?
  6. In events and stuff what does the negate option do?
  7. IM BACK
  8. Since the API can/will be able to read player data I'm sure there is a way to create some discord bot that can read the database and act accordingly in your discord server. https://www.digitaltrends.com/gaming/how-to-make-a-discord-bot/ Programming knowledge in multiple languages required I assume.
  9. But the variables for the event. Are they global or player variables.
  10. Use player variables and not global ones.
  11. Any new windows or buttons are only possible with source. You can just use a /command to show the emotes for now.
  12. I'd like to speak to my lawyer please.
  13. Massive improvement! Looking forward to B6 and good to see a Dev Blog again!
  14. https://i.imgur.com/55xmOAh.png
  15. In the Item Editor: ¨Equipment¨ item type - Choose the weapon paperdoll
  16. Dont bother. They banned everyone the day it was supposed to be released.
  17. Nah, it's together with JC, so access to source
  18. Like normal pokemon
  19. Sure, but that's just for show. In the backend it's easier to just stick with experience.
  20. Nice tutorial. However, you don't need to have a mining level. Just work with experience alone. Keeps it easier and cleaner.
  21. Levels aren't even really necessary. Just the experience is enough
  22. You could have the clues be event items where it takes the item after using it? That way you can make them 'read' the clue and it disappears right after
  23. Could you give some more detail? What exactly do you want to do? Do you have an example?
×
×
  • Create New...